Point surroundtest: Difference between revisions
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Note:Also available in
Left 4 Dead and
Left 4 Dead 2, but !FGD. See FGD Code for these games.
m (→Outputs: description updated to be more accurate) |
m (additional info to supported speaker config list) |
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{{base point multi|point_surroundtest|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}. It identifies the server host's currently used speaker configuration setting by checking the{{ent|snd_surround_speakers}}command's value. When given the<code>FireCorrectOutput</code>input, an unique output is returned depending only on the following speaker configurations: | {{base point multi|point_surroundtest|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}. It identifies the server host's currently used speaker configuration setting by checking the{{ent|snd_surround_speakers}}command's value. When given the<code>FireCorrectOutput</code>input, an unique output is returned depending only on the following speaker configurations: | ||
* 2 Speakers | * 2 Speakers (and Headphones Only) | ||
* 4 Speakers | * 4 Speakers | ||
* 5.1 Sound System | * 5.1 Sound System |
Revision as of 14:02, 31 May 2021
Template:Base point multi. It identifies the server host's currently used speaker configuration setting by checking thesnd_surround_speakerscommand's value. When given theFireCorrectOutput
input, an unique output is returned depending only on the following speaker configurations:
- 2 Speakers (and Headphones Only)
- 4 Speakers
- 5.1 Sound System



Keyvalues
Inputs
- FireCorrectOutput
- Fires an output based on the current speaker configuration.
Outputs
- On2Speakers
- Fires an output if either '2 Speakers 'or 'Headphones only' are selected.
- On4Speakers
- Fires an output if '4 Speakers' is selected.
- On51Speakers
- Fires an output if '5.1 Sound System' is selected.
FGD Code
This is a copy of the FGD code found in and
, and is only here for
and
.
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest : "Surround Sound Test" [ input FireCorrectOutput(void) : "Fire output based on snd_surround_speaker cvar value" output On2Speakers(void) : "Fired if player is using 2 speakers." output On4Speakers(void) : "Fired if player is using 4 speakers." output On51Speakers(void) : "Fired if player is using 5.1 speakers." ]