Tf weapon slap: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 point|tf_weapon_slap}} ==Entity description== The entity used for the [http://wiki.teamfortress.com/wiki/Pyro Pyro's] melee weapon known as the [http://wiki.teamfortres...") |
m (Fixed grammar errors and added base entity KVs and IOs.) |
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==Entity description== | ==Entity description== | ||
This entity is used for the [http://wiki.teamfortress.com/wiki/Pyro Pyro] melee weapon known as the [http://wiki.teamfortress.com/wiki/Hot_Hand Hot Hand]. It will not appear in-game when spawned with the <code>[[ent_create]]</code> command. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I Weapon}} | ||
{{I WeaponSpawn}} | |||
==Outputs== | ==Outputs== | ||
{{O | {{O Weapon}} |
Revision as of 13:52, 24 May 2021
tf_weapon_slap
is a point entity available in Team Fortress 2.
Entity description
This entity is used for the Pyro melee weapon known as the Hot Hand. It will not appear in-game when spawned with the ent_create
command.
Keyvalues
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.