Addoninfo.txt: Difference between revisions

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m (Orinuse moved page Deadline AddonInfo File to L4D AddonInfo Authoring: the page got reworked, doesn't fit as just "Deadline AddonInfo File". Especially since this page uses {{DISPLAYTITLE}} to change the page name to "addoninfo.txt")
(category tags are now given descriptions of what they do in L4D1 and L4D2; Renamed two sections; Revised the introduction to also include l4d1 and l4d2 only info)
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{{DISPLAYTITLE:Addoninfo.txt}}
{{DISPLAYTITLE:Addoninfo.txt}}
{{l4ds}}<code>Addoninfo.txt</code>contains metadata for add-ons in the Left 4 Dead series. When its respective addon is installed outside of the<code>addons/workshop</code>folder, or locally, this file will fill the add-on with the necessary metadatas.
In {{l4ds}}, add-ons require metadata setup to appear in the add-ons menu with the proper descriptions, be categorizable by the tags sorting system, or load assets at only the appropiate moment. This is all done with the<code>addoninfo.txt</code>file. In {{l4d2}}, add-ons attained from workshop subscription uses the Steam Workshop to build metadata, so<code>addoninfo.txt</code>file is either only for locally installed add-ons, or workshop add-ons converted into a local add-on.
{{warning|Addons without<code>addoninfo.txt</code>will not be accessible when installed locally. You should always include one, since users may choose to install the addons locally after downloading them from the Steam Workshop.}}


==Template==
{{warning|Add-ons without<code>addoninfo.txt</code>will not be accessible in the menu when installed locally! Even in {{l4d2}}, you should build a<code>addoninfo.txt</code>file for add-ons submitted to the Steam Workshop, since users ''do'' convert the add-ons locally.}}
A small<code>addoninfo.txt</code>filled with the important keys. For details on the keys, refer below.
{{note|In {{l4d}}, add-ons don't reload until you relaunch the game, whereas in {{l4d2}}, add-ons reload everytime you enter and exit the add-ons menu, but are locked from being replaced while its active.}}
<source lang="cpp">
"AddonInfo"
{
    addonSteamAppID "550"


    addonauthor " "
    addonversion "1"
    addontitle " "
    addonDescription " "
}
</source>
== Keys ==
== Keys ==
Some of the keys present are for the add-ons menu's tag filter sorting system.
Some of the keys present are for the add-ons menu's tag system only.<code>'..'</code> will be appended if the add-on has 4+ tags for {{l4d}}'s default menu UI, while for {{l4d2}}'s default menu UI, its a 30 character limited. In {{l4d2}}, add-ons will be filtered to appear for the respective tag filter settings.
{| class=wikitable |
{| class=wikitable |
! Key !! Description
! Key !! Description
Line 37: Line 26:
| addonURL0 || Home page of addon with a download link. Appears only in the menu when trying to join games, or joining a lobby eith a content you don't have downloaded. (e.g. Mutations) {{note|Some websites allow you to create a page for your addon before you publish it. Copy that "Unpublished" addon link into this field.}}
| addonURL0 || Home page of addon with a download link. Appears only in the menu when trying to join games, or joining a lobby eith a content you don't have downloaded. (e.g. Mutations) {{note|Some websites allow you to create a page for your addon before you publish it. Copy that "Unpublished" addon link into this field.}}
|-
|-
| addonContent_Campaign || If the addon is a series of connected maps with a finale.
| addonContent_Campaign || {{l4ds}} Modifies add-on assets to only load when the maps set in the mission file are loaded. <br>Also marks add-on with''<code>Campaign</code>''tag in {{l4d}}, while the''<code>Campaigns</code>''tag in {{l4d2}}. {{confirm|Is the first sentence's statement true for {{l4d}}?}}
|-
|-
| addonContent_Survival || If the addon supports survival gamemode.
| addonContent_Survival || {{todo|Exact function unknown.}}
|-
|-
| addonContent_Scavenge || If the addon supports scavenge gamemode.
| addonContent_Scavenge {{only|{{l4d2}}}} || {{todo|Exact function unknown.}}
|-
|-
| addonContent_Versus || If the addon supports versus gamemode.
| addonContent_Versus || {{todo|Exact function unknown.}}
|-
|-
| addonContent_Map || If the addon is a standalone map.
| addonContent_Map || In {{l4d}}, marks add-on with''<code>Maps</code>''tag. In {{l4d2}}, marks add-on with''<code>Campaigns</code>''tag. {{l4ds}} Doesn't get used if<code>addonContent_Campaign</code>is already used.
|-
|-
| addonContent_Survivor || If the addon replaces a character model: 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Coach".
| addonContent_Survivor || In {{l4d}}, marks add-on with''<code>Survivor Models</code>''tag. In {{l4d2}}, marks add-on with''<code>Survivors</code>''tag. Use a single string in quotes if replaces specific single character, i.e. "Coach".<br>{{todo|Clarify the latter}}
|-
|-
| addonContent_Skin || If the addon provides a new skin: 0 for no new skin(s), 1 for multiple skins.<br> {{l4d2}} String for single skin possible.<br> {{todo|How is this string set up?}}
| addonContent_Skin || In {{l4ds}}, marks add-on with''<code>Skins</code>''tag. In {{l4d2}}, use a single string for single skin possible. {{todo|How is the single string set up, and what would happen if we do this?}}
|-
|-
| addonContent_BossInfected || If the addon provides a new Tank or Witch model.
| addonContent_BossInfected || In {{l4d}}, marks add-on with''<code>Boss Models</code>''tag. In {{l4d2}}, marks add-on with''<code>Infected</code>''tag. Doesn't conflict with<code>addonContent_BossInfected</code>tag.
|-
|-
| addonContent_CommonInfected || If the addon provides new common infected models.
| addonContent_CommonInfected || In {{l4d}}, marks add-on with''<code>Common Models</code>''tag. In {{l4d2}}, marks add-on with''<code>Infected</code>''tag. Doesn't conflict with<code>addonContent_CommonInfected</code>tag.
|-
|-
| addonContent_Music || If the addon has music replacements.
| addonContent_Music || In {{l4d}}, marks add-on with''<code>Music</code>''tag. In {{l4d2}}, marks add-on with''<code>Sounds</code>''tag.
|-
|-
| addonContent_Sound || If the addon has sound replacements.
| addonContent_Sound || In {{l4ds}}, marks add-on with''<code>Sounds</code>''tag.
|-
|-
| addonContent_Prop || If the addon has props replacements.
| addonContent_Prop || In {{l4d}}, marks add-on with''<code>Prop Models</code>''tag. In {{l4d2}}, marks add-on with''<code>Items</code>''tag.
|-
|-
| addonContent_Prefab || If the addon has custom prefabs. (E.g. Hammer VMF prefabs) {{confirm|Does this do anything, like be part of the Miscellaneous tag?}}
| addonContent_Weapon  || In {{l4d}}, marks add-on with''<code>Weapon Models</code>''tag. In {{l4d2}}, marks add-on with''<code>Weapons</code>''tag.
|-
|-
| addonContent_Spray || If the addon provides new sprays. {{confirm|Does this do anything, like be part of the Miscellaneous tag?}}
| addonContent_Script || In {{l4ds}}, marks add-on with''<code>Scripts</code>''tag.
|-
|-
| addonContent_Script || If the addon has scripts.
| <del>addonContent_Prefab</del> {{obs}} || Deprecated. Prefabs refer to Hammer VMF prefabs. This doesn't alter the menu tags in anyway.
|-
|-
| addonContent_BackgroundMovie || If the addon replaces the background movie.
| <del>addonContent_Spray</del> {{obs}} || Deprecated. This doesn't alter the menu tags in anyway.
|-
|-
| Content_Weapon || If the addon provides a new weapon, i.e. guns, explosives, booby traps, hot tar, etc.
| <del>addonContent_BackgroundMovie</del> {{obs}} || Deprecated. This doesn't alter the menu tags in anyway.
|-
|-
| Content_WeaponModel || If the addon overrides a weapon skin (for existing weapons).
| <del>Content_Weapon</del> {{obs}} || Deprecated. Meant to be used when the addon "provides a new weapon, i.e. guns, explosives, booby traps, hot tar, etc.". This might not be technically feasible in {{l4d}}, while too much effort required in {{l4d2}}. This doesn't alter the menu tags in anyway.
|-
|-
| addonDescription || Description of addon. In {{l4d2}}, Add-ons that are subscribed with the Workshop have a 499 characters limit for descriptions.<br>This tag has extra localization key variants (e.g.<code>addonDescription_DA</code>) meant to be accessed by appending certain characters at the right of this key; all of them being:
| <del>Content_WeaponModel</del> {{obs}} || Deprecated. Meant to be used when the addon overrides a weapon skin (for existing weapons). This doesn't alter the menu tags in anyway.
|-
| addonDescription || Description of addon. In {{l4d2}}, Add-ons from subscription of Steam Workshop have a 499 characters limit for descriptions.<br>This tag has extra localization key variants (e.g.<code>addonDescription_DA</code>) meant to be accessed by appending certain characters at the right of this key; all of them being:
* _DA - Danish
* _DA - Danish
* _NL - Dutch
* _NL - Dutch
Line 88: Line 79:
* _ES - Spanish
* _ES - Spanish
* _SV - Sweden
* _SV - Sweden
{{confirm|Are these localization tags defunct? Reports of the workshop localization working only on the webpage, but don't transfer to the in-game menu, exists.}}
{{confirm|Are these localization tags defunct? In {{l4d2}}, reports of the workshop localization working only on the webpage, but don't transfer to the in-game menu, exists.}}
|}
|}


==Deadline 1 & 2==
== File Samples ==
This is the addoninfo metadata file included with the sample Deadline campaign. Feel free to use this as a template for the metadata for your own [[Add-on|custom addons]].<br>
These are the addoninfo metadata files from the sample Deadline campaign in in both {{l4ds}}, which is meant to provide example material for custom [[Add-on|add-ons]].<br>
The full add-on and source files can be downloaded off a website hosted by Steam:
The full add-on and source files can be downloaded off a website hosted by Steam:
* {{l4d}} [http://media.steampowered.com/apps/513/deadline.html Dead Line]
* {{l4d}} [http://media.steampowered.com/apps/513/deadline.html Dead Line]
* {{l4d2}} [http://media.steampowered.com/apps/513/deadline2.html Dead Line 2]
* {{l4d2}} [http://media.steampowered.com/apps/513/deadline2.html Dead Line 2]
=== Left 4 Dead ===
=== Dead Line {{l4d}} ===
{{ExpandBox|nostarterlinebreak=1|
<pre>
<pre>
"AddonInfo"
"AddonInfo"
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"addonDescription_SV"              "Överlevande måste fly på ett tunnelbanetåg i denna korta handledning exempel kampanjen. Få källfiler och verktyg för att skapa dina egna kampanjer genom att ladda ner Left 4 Dead 2 Authoring Tools SDK, som är tillgänglig under 'Verktyg' fliken i Steam."
"addonDescription_SV"              "Överlevande måste fly på ett tunnelbanetåg i denna korta handledning exempel kampanjen. Få källfiler och verktyg för att skapa dina egna kampanjer genom att ladda ner Left 4 Dead 2 Authoring Tools SDK, som är tillgänglig under 'Verktyg' fliken i Steam."
}
}
</pre>
</pre>}}


=== Left 4 Dead 2 ===
=== Dead Line 2 {{l4d2}} ===
{{ExpandBox|nostarterlinebreak=1|
<pre>
<pre>
"AddonInfo"
"AddonInfo"
Line 203: Line 196:
}
}
</pre>
</pre>
}}


== See also ==
== See also ==

Revision as of 05:32, 30 April 2021

In Left 4 Dead seriesLeft 4 Dead series, add-ons require metadata setup to appear in the add-ons menu with the proper descriptions, be categorizable by the tags sorting system, or load assets at only the appropiate moment. This is all done with theaddoninfo.txtfile. In Left 4 Dead 2, add-ons attained from workshop subscription uses the Steam Workshop to build metadata, soaddoninfo.txtfile is either only for locally installed add-ons, or workshop add-ons converted into a local add-on.

Warning.pngWarning:Add-ons withoutaddoninfo.txtwill not be accessible in the menu when installed locally! Even in Left 4 Dead 2, you should build aaddoninfo.txtfile for add-ons submitted to the Steam Workshop, since users do convert the add-ons locally.
Note.pngNote:In Left 4 Dead, add-ons don't reload until you relaunch the game, whereas in Left 4 Dead 2, add-ons reload everytime you enter and exit the add-ons menu, but are locked from being replaced while its active.

Keys

Some of the keys present are for the add-ons menu's tag system only.'..' will be appended if the add-on has 4+ tags for Left 4 Dead's default menu UI, while for Left 4 Dead 2's default menu UI, its a 30 character limited. In Left 4 Dead 2, add-ons will be filtered to appear for the respective tag filter settings.

Key Description
addonSteamAppID Steam App ID the add-on is for. Put 500 for Left 4 Dead and 550 for Left 4 Dead 2.
addonTitle Title of the add-on. Mind that the default add-on menu can't show long titles in full.
addonVersion Version number of the add-on. Used to determine if an user's add-on is mismatched to the lobby hoster's.
Confirm:It is best to keep the number as an integer, so no decimals.
addonTagline Tagline/wrap-up short description; for custom map add-ons only. In Left 4 Dead seriesLeft 4 Dead series, it appears only when selecting a custom map in the game setup menu.
Confirm:In Left 4 Dead, it is present when viewing the scoreboard in the custom map; right below the map's title.
addonAuthor Name of the author.
addonAuthorSteamID (Optional) Steam ID of author, which will be used to construct an URL to the author's page.
Todo: How does this look like?
addonSteamGroupName (Optional) Steam group related to the add-on, which will be used to construct an URL to the group page.
Todo: How does this look like?
addonURL0 Home page of addon with a download link. Appears only in the menu when trying to join games, or joining a lobby eith a content you don't have downloaded. (e.g. Mutations)
Note.pngNote:Some websites allow you to create a page for your addon before you publish it. Copy that "Unpublished" addon link into this field.
addonContent_Campaign Left 4 Dead seriesLeft 4 Dead series Modifies add-on assets to only load when the maps set in the mission file are loaded.
Also marks add-on withCampaigntag in Left 4 Dead, while theCampaignstag in Left 4 Dead 2.
Confirm:Is the first sentence's statement true for Left 4 Dead?
addonContent_Survival
Todo: Exact function unknown.
addonContent_Scavenge (only in Left 4 Dead 2)
Todo: Exact function unknown.
addonContent_Versus
Todo: Exact function unknown.
addonContent_Map In Left 4 Dead, marks add-on withMapstag. In Left 4 Dead 2, marks add-on withCampaignstag. Left 4 Dead seriesLeft 4 Dead series Doesn't get used ifaddonContent_Campaignis already used.
addonContent_Survivor In Left 4 Dead, marks add-on withSurvivor Modelstag. In Left 4 Dead 2, marks add-on withSurvivorstag. Use a single string in quotes if replaces specific single character, i.e. "Coach".
Todo: Clarify the latter
addonContent_Skin In Left 4 Dead seriesLeft 4 Dead series, marks add-on withSkinstag. In Left 4 Dead 2, use a single string for single skin possible.
Todo: How is the single string set up, and what would happen if we do this?
addonContent_BossInfected In Left 4 Dead, marks add-on withBoss Modelstag. In Left 4 Dead 2, marks add-on withInfectedtag. Doesn't conflict withaddonContent_BossInfectedtag.
addonContent_CommonInfected In Left 4 Dead, marks add-on withCommon Modelstag. In Left 4 Dead 2, marks add-on withInfectedtag. Doesn't conflict withaddonContent_CommonInfectedtag.
addonContent_Music In Left 4 Dead, marks add-on withMusictag. In Left 4 Dead 2, marks add-on withSoundstag.
addonContent_Sound In Left 4 Dead seriesLeft 4 Dead series, marks add-on withSoundstag.
addonContent_Prop In Left 4 Dead, marks add-on withProp Modelstag. In Left 4 Dead 2, marks add-on withItemstag.
addonContent_Weapon In Left 4 Dead, marks add-on withWeapon Modelstag. In Left 4 Dead 2, marks add-on withWeaponstag.
addonContent_Script In Left 4 Dead seriesLeft 4 Dead series, marks add-on withScriptstag.
addonContent_Prefab Obsolete Deprecated. Prefabs refer to Hammer VMF prefabs. This doesn't alter the menu tags in anyway.
addonContent_Spray Obsolete Deprecated. This doesn't alter the menu tags in anyway.
addonContent_BackgroundMovie Obsolete Deprecated. This doesn't alter the menu tags in anyway.
Content_Weapon Obsolete Deprecated. Meant to be used when the addon "provides a new weapon, i.e. guns, explosives, booby traps, hot tar, etc.". This might not be technically feasible in Left 4 Dead, while too much effort required in Left 4 Dead 2. This doesn't alter the menu tags in anyway.
Content_WeaponModel Obsolete Deprecated. Meant to be used when the addon overrides a weapon skin (for existing weapons). This doesn't alter the menu tags in anyway.
addonDescription Description of addon. In Left 4 Dead 2, Add-ons from subscription of Steam Workshop have a 499 characters limit for descriptions.
This tag has extra localization key variants (e.g.addonDescription_DA) meant to be accessed by appending certain characters at the right of this key; all of them being:
  • _DA - Danish
  • _NL - Dutch
  • _FI - Finnish
  • _FR - French
  • _DE - German
  • _IT - Italian
  • _JA - Japanese
  • _KO - Korean
  • _NO - Norwegian
  • _PL - Portuguese
  • _RU - Russian
  • _ZH - Chinese
  • _ES - Spanish
  • _SV - Sweden
Confirm:Are these localization tags defunct? In Left 4 Dead 2, reports of the workshop localization working only on the webpage, but don't transfer to the in-game menu, exists.

File Samples

These are the addoninfo metadata files from the sample Deadline campaign in in both Left 4 Dead seriesLeft 4 Dead series, which is meant to provide example material for custom add-ons.
The full add-on and source files can be downloaded off a website hosted by Steam:

Dead Line Left 4 Dead


"AddonInfo"
{
	"addonSteamAppID"                  "500"
	"addonTitle"                       "Dead Line"
	"addonVersion"                     "1.0"
	"addonTagline"                     "Catch the last subway... out of hell."
	"addonAuthor"                      "Valve"
	"addonAuthorSteamID"               "MikeDurand"
	"addonSteamGroupName"              "deadlineadd-on"
	"addonURL0"                        "http://media.steampowered.com/apps/513/deadline.html"
	
	"addonContent_Campaign"            "1"
	"addonContent_Survival"            "0"
	"addonContent_Scavenge"            "0"
	"addonContent_Versus"              "0"
	"addonContent_Map"                 "0"
	
	"addonContent_Survivor"            "0"
	"addonContent_Skin"                "0"
	
	"addonContent_BossInfected"        "0"
	"addonContent_CommonInfected"      "0"
	"addonContent_Music"               "0"
	"addonContent_Sound"               "0"
	"addonContent_Prop"                "0"
	"addonContent_Prefab"              "0"
	"addonContent_Spray"               "0"
	"addonContent_Script"              "0"
	"addonContent_BackgroundMovie"     "0"
	
	"Content_Weapon"                   "0"
	"Content_WeaponModel"              "0"
	
	"addonDescription"                 "Survivors must escape on a subway train in this short tutorial example campaign. Get source files and tools for creating your own campaigns by downloading the Left 4 Dead 2 Authoring tools SDK, which is available under the 'Tools' tab in Steam."
	"addonDescription_DA"              "Overlevende skal undslippe et S-tog i denne korte tutorial eksempel kampagne. Få kildefiler og værktøjer til at skabe dine egne kampagner ved at downloade Left 4 Dead 2 Authoring værktøjer SDK, som er tilgængelig under 'Funktioner' fanen i Steam."
	"addonDescription_NL"              "Overlevenden moet ontsnappen op een metro in deze korte handleiding voorbeeld campagne. Krijg bronbestanden en tools voor het maken van uw eigen campagnes door het downloaden van de Left 4 Dead 2 Authoring gereedschappen SDK, die beschikbaar is op het tabblad 'Extra' in Steam."
	"addonDescription_FI"              "Survivors on pelastautua metro tässä lyhyessä harjoitusesimerkit kampanja. Hanki lähdetiedostot ja työkalut luoda omia kampanjoita lataamalla Left 4 Dead 2 Authoring Tools SDK, joka on käytettävissä Työkalut-välilehti Steam."
	"addonDescription_FR"              "Les survivants doivent s'échapper en métro dans cette carte du tutoriel. Obtenez les fichiers et les outils pour créer vos propres cartes en chargeant les outils de création SDK Left 4 Dead 2 qui sont disponibles sous l'onglet 'Outils' sur Steam."
	"addonDescription_DE"              "Survivors muss auf einer U-Bahn in diesem kurzen Tutorial beispielsweise Kampagne entkommen. Holen Sie sich die Quelldateien und Werkzeuge für die Erstellung eigener Kampagnen, indem Sie die Left 4 Dead 2 Authoring Tools SDK, welches unter der Registerkarte 'Tools' in Steam."
	"addonDescription_IT"              "I sopravvissuti devono sfuggire su un treno della metropolitana in questa breve campagna esempio tutorial. Ottenere file di origine e di strumenti per la creazione di campagne scaricando il Left 4 Dead 2 Authoring Tools SDK, che è disponibile sotto la scheda 'Strumenti' nel vapore."
	"addonDescription_JA"              "生存者はこの短いチュートリアルの例のキャンペーンの地下鉄電車の中でエスケープする必要があります。スチームで[ツール]タブの下で利用可能ですレフト4デッドオーサリングツールのSDKをダウンロードすることにより、独自のキャンペーンを作成するためのソースファイルやツールを入手してください。"
	"addonDescription_KO"              "생존자들은이 짧은 튜토리얼 예제 캠페인 지하철에서 탈출해야합니다. 증기의 '도구'탭에 따라 사용할 수 있습니다 레프트 4 데드 저작 도구 SDK를 다운로드하여 자신의 캠페인을 만들기위한 소스 파일과 도구를 얻을."
	"addonDescription_NO"              "Overlevende må rømme på et tog i denne korte opplæringen eksempel kampanjen. Få kildefilene og verktøy for å lage dine egne kampanjer ved å laste ned Left 4 Dead 2 Authoring verktøy SDK, som er tilgjengelig under 'Verktøy'-fanen i Steam."
	"addonDescription_PL"              "Ocaleni muszą uciekać na pociąg metra w tej krótkiej kampanii przykład samouczka. Pobierz pliki źródłowe i narzędzia do tworzenia własnych kampanii pobierając Left 4 Dead 2 Authoring narzędzi SDK, który jest dostępny w zakładce 'Narzędzia' w Steam."
	"addonDescription_PT"              "Sobreviventes deve escapar em um trem do metrô nesta campanha exemplo curto tutorial. Obter arquivos de origem e ferramentas para criar suas próprias campanhas baixando o Left 4 Dead 2 Authoring ferramentas SDK, que está disponível na aba 'Ferramentas' no Steam."
	"addonDescription_RU"              "Выжившие должны бежать на поезд метро, ​​в этой короткой кампании пример урока. Получить исходные файлы и инструменты для создания собственных кампаний, загрузив Left 4 Dead 2 Authoring инструментов SDK, который доступен на вкладке 'Инструменты' в Steam."
	"addonDescription_ZH"              "在这个简短的示范性的战役中,生还者必须逃出地铁列车。通过下载求生之路2的专属工具(Left 4 Dead 2 Authoring tools SDK)----此SDK可以在steam平台的库中的工具一栏找到----来获取起源引擎的文件和工具以创建属于您自己的战役。"
	"addonDescription_ES"              "Los sobrevivientes deben escapar en un tren subterráneo en esta corta campaña de ejemplo del tutorial. Obtenga los archivos de origen y las herramientas para crear sus propias campañas por descargar el Left 4 Dead 2 Authoring herramientas SDK, que está disponible en la pestaña 'Herramientas' en Steam."
	"addonDescription_SV"              "Överlevande måste fly på ett tunnelbanetåg i denna korta handledning exempel kampanjen. Få källfiler och verktyg för att skapa dina egna kampanjer genom att ladda ner Left 4 Dead 2 Authoring Tools SDK, som är tillgänglig under 'Verktyg' fliken i Steam."
}

Dead Line 2 Left 4 Dead 2


"AddonInfo"
{
	"addonSteamAppID"                  "550"
	"addonTitle"                       "Dead Line 2"
	"addonVersion"                     "1.0"
	"addonTagline"                     "Catch the last subway... out of hell... Again!"
	"addonAuthor"                      "Valve"
	"addonAuthorSteamID"               "YasserMalaika"
	"addonSteamGroupName"              "deadlineadd-on"
	"addonURL0"                        "http://media.steampowered.com/apps/513/deadline2.html"
	
	"addonContent_Campaign"            "1"
	"addonContent_Survival"            "0"
	"addonContent_Scavenge"            "0"
	"addonContent_Versus"              "0"
	"addonContent_Map"                 "0"
	
	"addonContent_Survivor"            "0"
	"addonContent_Skin"                "0"
	
	"addonContent_BossInfected"        "0"
	"addonContent_CommonInfected"      "0"
	"addonContent_Music"               "0"
	"addonContent_Sound"               "0"
	"addonContent_Prop"                "0"
	"addonContent_Prefab"              "0"
	"addonContent_Spray"               "0"
	"addonContent_Script"              "0"
	"addonContent_BackgroundMovie"     "0"
	
	"Content_Weapon"                   "0"
	"Content_WeaponModel"              "0"
	
	"addonDescription"                 "Survivors must escape on a subway train in this short tutorial example campaign. Get source files and tools for creating your own campaigns by downloading the Left 4 Dead 2 Authoring tools SDK, which is available under the 'Tools' tab in Steam."
	"addonDescription_DA"              "Overlevende skal undslippe et S-tog i denne korte tutorial eksempel kampagne. Få kildefiler og værktøjer til at skabe dine egne kampagner ved at downloade Left 4 Dead 2 Authoring værktøjer SDK, som er tilgængelig under 'Funktioner' fanen i Steam."
	"addonDescription_NL"              "Overlevenden moet ontsnappen op een metro in deze korte handleiding voorbeeld campagne. Krijg bronbestanden en tools voor het maken van uw eigen campagnes door het downloaden van de Left 4 Dead 2 Authoring gereedschappen SDK, die beschikbaar is op het tabblad 'Extra' in Steam."
	"addonDescription_FI"              "Survivors on pelastautua metro tässä lyhyessä harjoitusesimerkit kampanja. Hanki lähdetiedostot ja työkalut luoda omia kampanjoita lataamalla Left 4 Dead 2 Authoring Tools SDK, joka on käytettävissä Työkalut-välilehti Steam."
	"addonDescription_FR"              "Les survivants doivent s'échapper en métro dans cette carte du tutoriel. Obtenez les fichiers et les outils pour créer vos propres cartes en chargeant les outils de création SDK Left 4 Dead 2 qui sont disponibles sous l'onglet 'Outils' sur Steam."
	"addonDescription_DE"              "Survivors muss auf einer U-Bahn in diesem kurzen Tutorial beispielsweise Kampagne entkommen. Holen Sie sich die Quelldateien und Werkzeuge für die Erstellung eigener Kampagnen, indem Sie die Left 4 Dead 2 Authoring Tools SDK, welches unter der Registerkarte 'Tools' in Steam."
	"addonDescription_IT"              "I sopravvissuti devono sfuggire su un treno della metropolitana in questa breve campagna esempio tutorial. Ottenere file di origine e di strumenti per la creazione di campagne scaricando il Left 4 Dead 2 Authoring Tools SDK, che è disponibile sotto la scheda 'Strumenti' nel vapore."
	"addonDescription_JA"              "生存者はこの短いチュートリアルの例のキャンペーンの地下鉄電車の中でエスケープする必要があります。スチームで[ツール]タブの下で利用可能ですレフト4デッド2オーサリングツールのSDKをダウンロードすることにより、独自のキャンペーンを作成するためのソースファイルやツールを入手してください。"
	"addonDescription_KO"              "생존자들은이 짧은 튜토리얼 예제 캠페인 지하철에서 탈출해야합니다. 증기의 '도구'탭에 따라 사용할 수 있습니다 레프트 4 데드 2 제작 도구 SDK를 다운로드하여 자신의 캠페인을 만들기위한 소스 파일과 도구를 얻을."
	"addonDescription_NO"              "Overlevende må rømme på et tog i denne korte opplæringen eksempel kampanjen. Få kildefilene og verktøy for å lage dine egne kampanjer ved å laste ned Left 4 Dead 2 Authoring verktøy SDK, som er tilgjengelig under 'Verktøy'-fanen i Steam."
	"addonDescription_PL"              "Ocaleni muszą uciekać na pociąg metra w tej krótkiej kampanii przykład samouczka. Pobierz pliki źródłowe i narzędzia do tworzenia własnych kampanii pobierając Left 4 Dead 2 Authoring narzędzi SDK, który jest dostępny w zakładce 'Narzędzia' w Steam."
	"addonDescription_PT"              "Sobreviventes deve escapar em um trem do metrô nesta campanha exemplo curto tutorial. Obter arquivos de origem e ferramentas para criar suas próprias campanhas baixando o Left 4 Dead 2 Authoring ferramentas SDK, que está disponível na aba 'Ferramentas' no Steam."
	"addonDescription_RU"              "Выжившие должны бежать на поезд метро, ​​в этой короткой кампании пример урока. Получить исходные файлы и инструменты для создания собственных кампаний, загрузив Left 4 Dead 2 Authoring инструментов SDK, который доступен на вкладке 'Инструменты' в Steam."
	"addonDescription_ZH"              "在这个简短的示范性的战役中,生还者必须逃出地铁列车。通过下载求生之路2的专属工具(Left 4 Dead 2 Authoring tools SDK)----此SDK可以在steam平台的库中的工具一栏找到----来获取起源引擎的文件和工具以创建属于您自己的战役。"
	"addonDescription_ES"              "Los sobrevivientes deben escapar en un tren subterráneo en esta corta campaña de ejemplo del tutorial. Obtenga los archivos de origen y las herramientas para crear sus propias campañas por descargar el Left 4 Dead 2 Authoring herramientas SDK, que está disponible en la pestaña 'Herramientas' en Steam."
	"addonDescription_SV"              "Överlevande måste fly på ett tunnelbanetåg i denna korta handledning exempel kampanjen. Få källfiler och verktyg för att skapa dina egna kampanjer genom att ladda ner Left 4 Dead 2 Authoring Tools SDK, som är tillgänglig under 'Verktyg' fliken i Steam."
}

See also