Navigation Meshes (L4D): Difference between revisions
Jump to navigation
Jump to search
(→Marking: More simple and understandable info to navigation meshes! (Can't be summed up here) And more todos of course... We probably need a reverse engineer to find out what OBSTACLE_TOP and STOP_SCAN does) |
(Content was moved to L4D_Level_Design/Nav_Meshes to avoid cross referencing two pages or how to add attributes, and what attributes can be added.) Tag: New redirect |
||
Line 1: | Line 1: | ||
#REDIRECT [[L4D_Level_Design/Nav_Meshes#All_Attributes]] | |||
Revision as of 07:04, 17 April 2021
Redirect to: