Upgrade laser sight: Difference between revisions
Jump to navigation
Jump to search
(created page) |
(added FGD instructions.) |
||
Line 1: | Line 1: | ||
{{ent not in fgd}} | |||
{{l4d2 point|Upgrade_laser_sight}}<br> | {{l4d2 point|Upgrade_laser_sight}}<br> | ||
This entity will directly spawn a box of laser sights, on which you can pick the rotation precisely. The usual spawn entity [[upgrade_spawn]] would not allow you to do so.<br> | This entity will directly spawn a box of laser sights, on which you can pick the rotation precisely. The usual spawn entity [[upgrade_spawn]] would not allow you to do so.<br> | ||
==FGD Code== | |||
To add this entity to the FGD, and to use it in [[Hammer]], add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer). | |||
<pre>@PointClass base(WeaponSpawnSingle) studioprop("models/w_models/weapons/w_laser_sights.mdl") = upgrade_laser_sight : "Deployed Upgrade Pack - Laser" [] | |||
</pre> |
Revision as of 00:29, 25 March 2021
Template:L4d2 point
This entity will directly spawn a box of laser sights, on which you can pick the rotation precisely. The usual spawn entity upgrade_spawn would not allow you to do so.
FGD Code
To add this entity to the FGD, and to use it in Hammer, add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer).
@PointClass base(WeaponSpawnSingle) studioprop("models/w_models/weapons/w_laser_sights.mdl") = upgrade_laser_sight : "Deployed Upgrade Pack - Laser" []