Upgrade laser sight: Difference between revisions

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{{ent not in fgd}}
{{l4d2 point|Upgrade_laser_sight}}<br>
{{l4d2 point|Upgrade_laser_sight}}<br>
This entity will directly spawn a box of laser sights, on which you can pick the rotation precisely. The usual spawn entity [[upgrade_spawn]] would not allow you to do so.<br>
This entity will directly spawn a box of laser sights, on which you can pick the rotation precisely. The usual spawn entity [[upgrade_spawn]] would not allow you to do so.<br>
In order to see and use this entity in [[Hammer]], you need to edit the [[FGD]] file. How to do so can be found on this [https://steamcommunity.com/sharedfiles/filedetails/?id=1685639284 Steam Guide].
 
==FGD Code==
To add this entity to the FGD, and to use it in [[Hammer]], add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer).
<pre>@PointClass base(WeaponSpawnSingle) studioprop("models/w_models/weapons/w_laser_sights.mdl") = upgrade_laser_sight : "Deployed Upgrade Pack - Laser" []
</pre>

Revision as of 00:29, 25 March 2021

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:L4d2 point
This entity will directly spawn a box of laser sights, on which you can pick the rotation precisely. The usual spawn entity upgrade_spawn would not allow you to do so.

FGD Code

To add this entity to the FGD, and to use it in Hammer, add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer).

@PointClass base(WeaponSpawnSingle) studioprop("models/w_models/weapons/w_laser_sights.mdl") = upgrade_laser_sight : "Deployed Upgrade Pack - Laser" []