Simple physics brush: Difference between revisions
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Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. It's usually better to use a phys_convert on a func_brush, or just use a func_physbox.
m (removed {{DISPLAYTITLE}}, covered by the base brush template) |
(Use nolink paramter and BaseEntity templates) |
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Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ent not in fgd}} | {{ent not in fgd|nolink=1|because=it can only be configured through code}} | ||
{{base brush|simple_physics_brush}} | {{base brush|simple_physics_brush}} | ||
==Entity description== | ==Entity description== | ||
A simple physics brush with no unique properties. Brush entities converted by [[phys_convert]] are turned into this entity. Doesn't have any physics when spawned by other means. | A simple physics brush with no unique properties. Brush entities converted by [[phys_convert]] are turned into this entity. Doesn't have any physics when spawned by other means. | ||
{{note|If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. It's usually better to use a phys_convert on a [[func_brush]], or just use a [[func_physbox]].}} | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
==See Also== | ==See Also== | ||
* [[func_physbox]] - Conventional physics brush | * [[func_physbox]] - Conventional physics brush | ||
* [[simple_physics_prop]] - Prop counterpart | * [[simple_physics_prop]] - Prop counterpart |
Revision as of 22:08, 24 March 2021

Entity description
A simple physics brush with no unique properties. Brush entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means.

Keyvalues
Inputs
Outputs
See Also
- func_physbox - Conventional physics brush
- simple_physics_prop - Prop counterpart