Template:WeaponSpawn: Difference between revisions

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(Created page with "== Keyvalues == {{KV WeaponSpawn}} == Flags == {{Fl WeaponSpawn}} == Inputs == {{I WeaponSpawn}} == Outputs == {{O WeaponSpawn}} <noinclude> Category:FGD Templates </noinc...")
 
m (just a little more before my unhealthy frenzy ends: WeaponSpawnOptionalScavenge added to this template as a parameter, and small documentation)
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<noinclude>
__NOTOC__
As weapon spawn entities in L4D1 and L4D2 has [[FGD]] differences, this template has a parameter to use.<br>
By doing this:
<pre>{{WeaponSpawn|optionalscavenge=1}}</pre>
The keys for<code>WeaponSpawnOptionalScavenge</code>are displayed.
</noinclude>
== Keyvalues ==
== Keyvalues ==
{{KV WeaponSpawn}}
{{KV WeaponSpawn}}
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== Flags ==
== Flags ==
{{Fl WeaponSpawn}}
{{Fl WeaponSpawn}}
{{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}}


== Inputs ==
== Inputs ==

Revision as of 03:19, 18 March 2021


As weapon spawn entities in L4D1 and L4D2 has FGD differences, this template has a parameter to use.
By doing this:

{{WeaponSpawn|optionalscavenge=1}}

The keys forWeaponSpawnOptionalScavengeare displayed.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.