Template:KV NavBlocker: Difference between revisions
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Warning:
If this is active and the func_nav_blocker fully blocks the path to the end goal (e.g. Saferooms), this will screw over the map's flow entirely.
Warning:Enabled/Disabled state does not prevent blocking or unblocking NAV areas.
(prepping this for script_nav_blocker) |
m (INTERNAL NAMES + recheck breakables needs some more info) |
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Line 1: | Line 1: | ||
{{ScrollBox|title=NavBlocker| | {{ScrollBox|title=NavBlocker| | ||
{{KV|Team(s) to block|choices|Team(s) this entity should block}} | {{KV|Team(s) to block|choices|intn=teamToBlock|Team(s) this entity should block}} | ||
:* -1 : Everyone | :* -1 : Everyone | ||
:* 2 : {{l4d}}{{l4d2}} Survivors, {{csgo}} Terrorists | :* 2 : {{l4d}}{{l4d2}} Survivors, {{csgo}} Terrorists | ||
:* 3 : {{l4d}}{{l4d2}} Infected, {{csgo}} Counter-Terrorists | :* 3 : {{l4d}}{{l4d2}} Infected, {{csgo}} Counter-Terrorists | ||
{{KV|Affects Flow?|boolean|Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.}} | {{KV|Affects Flow?|boolean|intn=affectsFlow|Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.}} | ||
{{warning|{{l4d}}{{l4d2}} If this is active and the func_nav_blocker fully blocks the path to the end goal (e.g. Saferooms), this will screw over the map's flow entirely.}} | {{warning|{{l4d}}{{l4d2}} If this is active and the func_nav_blocker fully blocks the path to the end goal (e.g. Saferooms), this will screw over the map's flow entirely.}} | ||
{{KV|Recheck Breakables| | {{KV|Recheck Breakables|boolean|intn=teamToBlock|Appears to respond to any changes to breakables, even though a<code>BlockNav</code>/<code>UnblockNav</code> input is fired anyways from the breakable prop anyway.|deprecated=1|only=Counter-Strike:Source}} | ||
{{KV BaseEntity|l4d2=1}} | {{KV BaseEntity|l4d2=1}} |
Revision as of 13:04, 16 March 2021
NavBlocker:
- Team(s) to block (teamToBlock) <choices>
- Team(s) this entity should block
- Affects Flow? (affectsFlow) <boolean>
- Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.



Recheck Breakables (teamToBlock) <boolean>(only in Counter-Strike:Source)- Deprecated.
Appears to respond to any changes to breakables, even though aBlockNav
/UnblockNav
input is fired anyways from the breakable prop anyway.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
