Half-Life: Alyx Workshop Tools/Modding: Difference between revisions
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== General == | == General == | ||
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod|Installation of source2mod]] | * [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod|Installation of source2mod]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Installing_a_mod|Installing a Mod]] | |||
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Creating_a_mod|Creating a Mod]] | * [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Creating_a_mod|Creating a Mod]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Saving_maps_ingame|Saving Maps Ingame]] | * [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Saving_maps_ingame|Saving Maps Ingame]] |
Revision as of 13:24, 1 January 2021
Modding Half-Life: Alyx can be basically done in two ways. The official method is to use the Steam Workshop, by creating addons. The legacy method, reenabled with source2mod, is by creating a mod folder, with the same structure of hlvr, and modifying its contents. Check out the documentation of both methods below.
General
Main Menu |
PublishingWorkshop |