This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Half-Life: Alyx Workshop Tools/Modding: Difference between revisions

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== source2mod by XBLAH ==
== source2mod by XBLAH ==
* [[Half-Life:_Alyx_Workshop_Tools/Source2mod|Installation and Usage]]
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod|Installation and Usage]]
* [[Half-Life:_Alyx_Workshop_Tools/Source2mod/Creating_a_mod|Creating a Mod]]
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Creating_a_mod|Creating a Mod]]
* [[Half-Life:_Alyx_Workshop_Tools/Source2mod/Chapter_creation|Chapter Creation]]
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Chapter_creation|Chapter Creation]]
* [[Half-Life:_Alyx_Workshop_Tools/Source2mod/Saving_maps_ingame|Saving Maps Ingame]]
* [[Half-Life:_Alyx_Workshop_Tools/Modding/Source2mod/Saving_maps_ingame|Saving Maps Ingame]]


[[Category:Half-Life:_Alyx_Workshop_Tools]]
[[Category:Half-Life:_Alyx_Workshop_Tools]]
[[Category:Modding]]
[[Category:Modding]]

Revision as of 12:35, 1 January 2021

Modding Half-Life: Alyx can be basically done in two ways. The official method is to use the Steam Workshop, by creating addons. The legacy method, reenabled with source2mod, is by creating a mod folder, with the same structure of hlvr, and modifying its contents. Check out the documentation of both methods below.

Creating Addons

source2mod by XBLAH