Weapon item spawn: Difference between revisions
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m (→Keyvalues: Added pitchfork and shovel values) |
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* <code>katana</code> | * <code>katana</code> | ||
* <code>electric_guitar</code> | * <code>electric_guitar</code> | ||
* <code>shovel</code> | |||
* <code>pitchfork</code> | |||
* <code>Any</code> – director will place any available melee weapon | * <code>Any</code> – director will place any available melee weapon | ||
Revision as of 23:22, 17 December 2020
Template:L4d2 point It is a spawn point for any available item, except weapon upgrades.
Keyvalues
- Ammo pile ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- First aid kit ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Molotov Cocktail ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Pain Pills ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Pipe Bomb ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Oxygen Tank ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Propane Tank ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Gasoline Can ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Adrenaline ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Defibrillator ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Boomer Bile ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Chainsaw ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Grenade Launcher ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- M60 Machinegun ([todo internal name (i)]) <boolean>
- If set to 1, the director considers to spawn this, or any other item with the boolean set to 1
- Melee Weapon ([todo internal name (i)]) <string>
- If empty, the director won't consider to spawn a melee in this place. If you want the director to consider spawning one, use one or multiple names listed below, like in the
weapon_melee_spawn
entity
golfclub
fireaxe
frying_pan
machete
baseball_bat
crowbar
cricket_bat
tonfa
katana
electric_guitar
shovel
pitchfork
Any
– director will place any available melee weapon
You may also list multiple specific melee weapons separated by a comma, and the director will select from among that subset of weapons:
crowbar,fireaxe,machete
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Enable Physics on spawned item
- 2 : Spawned Item Must Exist
- 8 : Infinite Items