Talk:Point teleport: Difference between revisions
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{{note| In {{csgo}}, the keyvalue <code>parentname</code>, if needed, must be added manually by turning off smart edit.}} | {{note| In {{csgo}}, the keyvalue <code>parentname</code>, if needed, must be added manually by turning off smart edit.}} | ||
However, I have no idea how it is in other games and - if at all - if a note should better be in the ''Keyvalues'' section. Opinions? [[User:Popcorn|Popcorn]] ([[User talk:Popcorn|talk]]) 16:09, 10 November 2020 (PST) | However, I have no idea how it is in other games and - if at all - if a note should better be in the ''Keyvalues'' section. Opinions? [[User:Popcorn|Popcorn]] ([[User talk:Popcorn|talk]]) 16:09, 10 November 2020 (PST) | ||
:Agreed, true for all fgds, done. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 17:04, 10 November 2020 (PST) |
Latest revision as of 18:04, 10 November 2020
Two questions: 1) What does the "Teleport Home" flag do, exactly? 2) Is there any way to keep the angles the object had when it is teleported, say if it's the player and they could be looking any which way? —Yar Kramer 16:16, 13 Jun 2008 (PDT)
- Use the logic_anglesensor (?) and apply it to the entity. This is theoretial; I haven't tested it. --Pdan4 15:47, May 21 2011 (PDT)
TeleportEntity/TeleportToCurrentPos
Does anyone know what the inputs TeleportEntity and TeleportToCurrentPos do? Found them in Portal 2 Hammer. --Fayti1703 02:45, 1 February 2014 (PST)
Objects frozen by point_teleport
When you teleport an object, it freezes this object at the center of point_teleport Solution is to EnableMotion of this object after teleportation -Kwinten06-
parentname
is !FGD in 
I think it would be useful to add something like
However, I have no idea how it is in other games and - if at all - if a note should better be in the Keyvalues section. Opinions? Popcorn (talk) 16:09, 10 November 2020 (PST)
- Agreed, true for all fgds, done. Loudslappingsounds (talk) 17:04, 10 November 2020 (PST)