Weapon paintgun: Difference between revisions

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(This is in P2CE)
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{{obsolete|entity=1}}
{{P2CE point|weapon_paintgun}} It is a gun that shoots [[Gel]]. By default, the paint gun only has the ability to fire Cleansing Gel. To enable other gel types, the player must pick up an {{ent|item_paint_power_pickup}} corresponding to that type. The player's gels will be removed on contact with a {{ent|trigger_paint_cleanser}}.
{{Ent not in game}}


{{portal2 point|weapon_paintgun}} As explained in the developer commentary, Portal 2 would have originally included a paint gun which could be used to shoot [[Gel]]. This would have been similar to the paint gun from Tag: The Power of Paint, which Portal 2's gels were based on. It was cut due to the complexity of switching between weapons to use the gels. While it still exists in the FGD, it was removed from the game itself and can't actually be used. When placed in Hammer, it appears as a [[weapon_portalgun|portal gun]].
{{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}}
{{note|The paint gun was originally planned to appear in [[Portal 2]], but was cut due to the complexity of switching between weapons to use the gels. While leftover in the [[FGD]], it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.}}
 
{{BasicWeapon}}


==See also==
==See also==

Revision as of 13:45, 15 September 2020

Template:P2CE point It is a gun that shoots Gel. By default, the paint gun only has the ability to fire Cleansing Gel. To enable other gel types, the player must pick up an item_paint_power_pickup corresponding to that type. The player's gels will be removed on contact with a trigger_paint_cleanser.

Note.pngNote:The paint gun currently uses the portal gun model by default. This will change in a future version of P2CE.
Note.pngNote:The paint gun was originally planned to appear in Portal 2, but was cut due to the complexity of switching between weapons to use the gels. While leftover in the FGD, it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also