Half-Life 2 (Xbox): Difference between revisions
		
		
		
		
		
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| Chipsnapper2 (talk | contribs) No edit summary | No edit summary | ||
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| * Different content filetypes: Audio and Video were converted to Xbox-specific filetypes. | * Different content filetypes: Audio and Video were converted to Xbox-specific filetypes. | ||
| * Unique save file structure | * Unique save file structure | ||
| == See also == | |||
| * [[Half-Life 2]] | |||
| * [[User:Mine/OGX_HL2_Modding_Guide|Original Xbox Half-Life 2 Modding Guide]] | |||
| [[Category:Valve Games]][[Category:Console Games]] | [[Category:Valve Games]][[Category:Console Games]] | ||
Revision as of 15:59, 30 August 2020

90
This game has received a Metascore® of 90 from Metacritic.For reviews or more information, please click here.

 Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
 Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of  Source 2004. All entity and movement quirks are included, such as func_ladder and propflying. Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 render resolution and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure
