Logic mirror movement: Difference between revisions

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'''logic_mirror_movement''' is a [[point entity]] available in SDK 2013 code.
'''logic_mirror_movement''' is a [[point entity]] available in SDK 2013 code. It mirrors an entity's movement to another entity.


{{bug|Valve forgot to add the server/logic_mirror_movement.cpp file to the [[VPC]]! Hence it is unavailable in every game, unless you add this .cpp file in your own mod's [[VPC]]. There is also no [[FGD]] definition available, one is written below instead.}}
{{bug|Valve forgot to add the <code>server/logic_mirror_movement.cpp</code> file to the [[VPC]]! Hence it is unavailable in every game, except for {{game link|Mapbase}} and {{game link|Portal 2: Community Edition}}. To enable it in your own mod, add this .cpp file in your mod's [[VPC]]. You will also need to add an [[FGD]] definition, such as the one provided below.}}
===FGD Code===
 
==FGD Code==
<pre>@PointClass base(Targetname, Parentname) = logic_mirror_movement :
<pre>@PointClass base(Targetname, Parentname) = logic_mirror_movement :
"An entity that can mirror entity movement to another entity."
"An entity that can mirror entity movement to another entity."
[
[
m_target(target_destination)            : "Target entity"          :  : "Target entity."
m_target(target_destination)            : "Target Entity"          :  : "Target entity."
m_strMirrorTarget(target_destination)  : "Mirror Target entity"  :  : "Mirror target entity."
m_strMirrorTarget(target_destination)  : "Mirror Target Entity"  :  : "Mirror target entity."
m_strRemoteTarget(target_destination)  : "Remote Target entity"  :  : "Remote target entity."
m_strRemoteTarget(target_destination)  : "Remote Target Entity"  :  : "Remote target entity."
m_strMirrorRelative(target_destination) : "Mirror Relative entity" :  : "Mirror relative entity."
m_strMirrorRelative(target_destination) : "Mirror Relative Entity" :  : "Mirror relative entity."
input SetMirrorTarget(string) : "Set the Mirror Target entity."
        input SetTarget(string) : "Set the Target Entity."
input SetTarget(string) : "Set the Target entity."
input SetMirrorTarget(string) : "Set the Mirror Target Entity."
input SetRemoteTarget(string) : "Set the Remove Target entity."
input SetRemoteTarget(string) : "Set the Remote Target Entity."
input SetMirrorRelative(string) : "Set the Mirror Relative entity."
input SetMirrorRelative(string) : "Set the Mirror Relative Entity."
]</pre>
]</pre>
==Entity Description==
Mirror entity movement to another entity.


==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV BaseEntity}}
* '''Target'''
 
: <target_destination> Target
{{KV|Target Entity|intn=m_target|target_destination|{{todo|Add proper description}}}}
* '''MirrorTarget'''
{{KV|Mirror Target Entity|intn=m_strMirrorTarget|target_destination|{{todo|Add proper description}}}}
: <target_destination> Mirror target entity
{{KV|Remote Target Entity|intn=m_strRemoteTarget|target_destination|{{todo|Add proper description}}}}
* '''RemoteTarget'''
{{KV|Mirror Relative Entity|intn=m_strMirrorRelative|target_destination|{{todo|Add proper description}}}}
: <target_destination> Remote target entity
 
* '''MirrorRelative'''
: <target_destination> Mirror relative entity
==Inputs==
==Inputs==
* {{I Targetname}}
{{I BaseEntity}}
* '''SetMirrorTarget <target_destination>'''
 
: Set MirrorTarget
{{IO|SetTarget|Set the Target Entity|param=string}}
* '''SetTarget <target_destination>'''
{{IO|SetMirrorTarget|Set the Mirror Target Entity|param=string}}
: Set Target
{{IO|SetRemoteTarget|Set the Remote Target Entity|param=string}}
* '''SetRemoteTarget <target_destination>'''
{{IO|SetMirrorRelative|Set the Mirror Relative Entity|param=string}}
: Set RemoteTarget
 
* '''SetMirrorRelative <target_destination>'''
: Set MirrorRelative
==Outputs==
==Outputs==
* {{O Targetname}}
{{O BaseEntity}}
 
[[Category:Source Base Entities]]
[[Category:Source Base Entities]]
[[Category:Point Entities]]
[[Category:Point Entities]]
[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:31, 7 August 2020

logic_mirror_movement is a point entity available in SDK 2013 code. It mirrors an entity's movement to another entity.

Icon-Bug.pngBug:Valve forgot to add the server/logic_mirror_movement.cpp file to the VPC! Hence it is unavailable in every game, except for Template:Game link and Template:Game link. To enable it in your own mod, add this .cpp file in your mod's VPC. You will also need to add an FGD definition, such as the one provided below.  [todo tested in ?]

FGD Code

@PointClass base(Targetname, Parentname) = logic_mirror_movement :
	"An entity that can mirror entity movement to another entity."
[
	m_target(target_destination)            : "Target Entity"          :  : "Target entity."
	m_strMirrorTarget(target_destination)   : "Mirror Target Entity"   :  : "Mirror target entity."
	m_strRemoteTarget(target_destination)   : "Remote Target Entity"   :  : "Remote target entity."
	m_strMirrorRelative(target_destination) : "Mirror Relative Entity" :  : "Mirror relative entity."
	
        input SetTarget(string) : "Set the Target Entity."
	input SetMirrorTarget(string) : "Set the Mirror Target Entity."
	input SetRemoteTarget(string) : "Set the Remote Target Entity."
	input SetMirrorRelative(string) : "Set the Mirror Relative Entity."
]

Keyvalues

Target Entity (m_target) <targetname>
Todo: Add proper description
Mirror Target Entity (m_strMirrorTarget) <targetname>
Todo: Add proper description
Remote Target Entity (m_strRemoteTarget) <targetname>
Todo: Add proper description
Mirror Relative Entity (m_strMirrorRelative) <targetname>
Todo: Add proper description

Inputs

SetTarget <stringRedirectInput/string>
Set the Target Entity
SetMirrorTarget <stringRedirectInput/string>
Set the Mirror Target Entity
SetRemoteTarget <stringRedirectInput/string>
Set the Remote Target Entity
SetMirrorRelative <stringRedirectInput/string>
Set the Mirror Relative Entity

Outputs