Env smoketrail: Difference between revisions

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{{screenshot}}
{{lang|Env smoketrail}}
{{lang|Env smoketrail}}
{{base point|env_smoketrail}} It creates a smoke trail.  
{{base point|env_smoketrail}} It creates a smoke trail.  

Revision as of 19:35, 24 June 2020

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Template:Base point It creates a smoke trail.

C++ In code, it is represented by theSmokeTrailclass, defined in thesmoke_trail.cppfile.

Keyvalues

Sprite Opacity (opacity) ([todo internal name (i)]) <float>
Opacity of the sprites (range from 0 - 1).
Spawn Rate (spawnrate) ([todo internal name (i)]) <float>
Number of particles to emit each second.
Particle Life Time (lifetime) ([todo internal name (i)]) <float>
Number of seconds until each particle dies.
Start Color (startcolor) ([todo internal name (i)]) <color255>
Starting color of the emitted particles.
End Color (endcolor) ([todo internal name (i)]) <color255>
Ending color of the emitted particles.
Emitter Life Time (emittime) ([todo internal name (i)]) <float>
Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
Minimum Random Speed (minspeed) ([todo internal name (i)]) <float>
Minimum randomly-directed speed to use for emitted particles.
Maximum Random Speed (maxspeed) ([todo internal name (i)]) <float>
Maximum randomly-directed speed to use for emitted particles.
Minimum Directed Speed (mindirectedspeed) ([todo internal name (i)]) <float>
Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Maximum Directed Speed (maxdirectedspeed) ([todo internal name (i)]) <float>
Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Starting particle size (startsize) ([todo internal name (i)]) <float>
Starting particle size.
Ending particle size (endsize) ([todo internal name (i)]) <float>
Ending particle size.
Spawn radius (spawnradius) ([todo internal name (i)]) <float>
Distance from env_smoketrail at which particles are emitted.
Fire Sprite (firesprite) ([todo internal name (i)]) <sprite> Obsolete
Deprecated.
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) ([todo internal name (i)]) <sprite> Obsolete
Deprecated.
Not present in code. Sprite to use for smoke puffs.


Inputs

Outputs