Half-Life 2 (Xbox): Difference between revisions

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{{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}}
{{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}}
[[File:HL2XboxCover.jpg|300px|right]]
[[File:HL2XboxCover.jpg|300px|right]]
{{hl2}}{{xbox}} '''[[Half-Life 2]]''' ported to Xbox. The engine has been modified to meet the console's hardware specs.
{{hl2}}{{xbox}} '''[[Half-Life 2]]''' was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
==Key Differences between Xbox and PC==
==Key Differences between Xbox and PC==
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.

Revision as of 15:59, 6 June 2020

HL2XboxCover.jpg

Half-Life 2Original Xbox Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.

Key Differences between Xbox and PC

  • Runs on a unique branch of Source Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
  • Locked at 640x480 render resolution and a framerate of 30 FPS.
  • Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
  • Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
  • Unique save file structure