Half-Life 2 (Xbox): Difference between revisions
		
		
		
		
		
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| Chipsnapper2 (talk | contribs) No edit summary | Chipsnapper2 (talk | contribs)  No edit summary | ||
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| {{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}} | {{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}} | ||
| [[File:HL2XboxCover.jpg|300px|right]] | [[File:HL2XboxCover.jpg|300px|right]] | ||
| {{hl2}}{{xbox}} '''[[Half-Life 2]]''' ported to Xbox. The engine has been modified to meet the console's hardware specs. | {{hl2}}{{xbox}} '''[[Half-Life 2]]''' was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs. | ||
| ==Key Differences between Xbox and PC== | ==Key Differences between Xbox and PC== | ||
| * Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. | * Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. | ||
Revision as of 15:59, 6 June 2020

90
This game has received a Metascore® of 90 from Metacritic.For reviews or more information, please click here.

 Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
 Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of  Source 2004. All entity and movement quirks are included, such as func_ladder and propflying. Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 render resolution and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure
