Half-Life 2 (Xbox): Difference between revisions
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For reviews or more information, please click here.
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{{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}} | {{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}} | ||
[[File:HL2XboxCover.jpg|300px|right]] | |||
{{hl2}}{{xbox}} '''[[Half-Life 2]]''' ported to Xbox. The engine has been modified to meet the console's hardware specs. | {{hl2}}{{xbox}} '''[[Half-Life 2]]''' ported to Xbox. The engine has been modified to meet the console's hardware specs. | ||
==Key Differences between Xbox and PC== | ==Key Differences between Xbox and PC== | ||
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. | * Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. |
Revision as of 14:04, 6 June 2020

90
This game has received a Metascore® of 90 from Metacritic.For reviews or more information, please click here.
Half-Life 2 ported to Xbox. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of
Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 render resolution and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure