Template:O Targetname: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(OnKilled: Since L4D to only in L4Ds)
(Started using new Since, etc. templates, revised documentation)
Line 1: Line 1:
{{ScrollBox|title=Targetname|}}
{{ScrollBox|title=Targetname|}}
{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnKilled|only=L4ds|This Output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>
{{IO|OnKilled|only={{l4ds}}|also={{mapbase}}|This output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>

Revision as of 06:55, 9 May 2020

Targetname:
OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in Left 4 Dead seriesLeft 4 Dead series) (also in Mapbase)
This output fires when the entity is killed and removed from the game.