Template:I Studiomodel: Difference between revisions
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Deprecated (talk | contribs) (Added ToggleDraw class) |
(Started using new Since, etc. templates) |
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{{IO|SetBodyGroup|param=int|Set the model's [[$bodygroup|body group]].}} | {{IO|SetBodyGroup|param=int|Set the model's [[$bodygroup|body group]].}} | ||
{{IO|AlternativeSorting|param=bool|Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.}} | {{IO|AlternativeSorting|param=bool|Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.}} | ||
{{IO|SetModelScale|param=string|Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.|only= | {{IO|SetModelScale|param=string|Sets the model scale. Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.|only={{src13}}}} | ||
{{I Shadow}} | {{I Shadow}} | ||
{{I Reflection}} | {{I Reflection}} |
Revision as of 14:54, 8 May 2020
Studiomodel:
- SetBodyGroup <integer>
- Set the model's body group.
- AlternativeSorting <boolean>
- Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.
- SetModelScale <string> (only in
)
- Sets the model scale. Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
ToggleDraw:
- DisableDraw (in all games since
)
- Add the EF_NODRAW flag to this entity. Some entities manage this on their own so be aware you can override that value.
- EnableDraw (in all games since
)
- Remove the EF_NODRAW flag from this entity. Some entities manage this on their own so be aware you can override that value.