Env embers: Difference between revisions
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(Added to SFX Brush category using template) |
m (Wrong place) |
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[[File:env_embers.jpg|thumb|250px|An example of embers in-game. The embers are difficult to see in the thumbnail.]] | [[File:env_embers.jpg|thumb|250px|An example of embers in-game. The embers are difficult to see in the thumbnail.]] | ||
{{base brush|env_embers}} It spawns fire embers within its volume. For some reason its state can only be changed with the {{ent|Use}} input. | {{base brush|env_embers}} It spawns fire embers within its volume. For some reason its state can only be changed with the {{ent|Use}} input. | ||
{{code class|CEmbers|effects.cpp}} | |||
{{sfx_brush}} | {{sfx_brush}} | ||
==Flags== | ==Flags== |
Revision as of 16:53, 2 May 2020


Template:Base brush It spawns fire embers within its volume. For some reason its state can only be changed with the Use input.
Flags
- 1: Start On
- 2: Toggle - If left off, only one
Use
input will ever be accepted.
Keyvalues
Ember type (particletype) ([todo internal name (i)]) <choices>- Deprecated.
Not present in code. The manner in which embers should appear and disappear.- 0: Normal
- 1: Smooth Fade
- 2: Pulled
- Particle Lifetime (lifetime) ([todo internal name (i)]) <integer>
- Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed (speed) ([todo internal name (i)]) <integer>
- Number of units moved by particles each second.
Inputs