Template:Fl BaseNPC: Difference between revisions
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{{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}} | {{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}} | ||
{{Fl|8192|Don't drop weapons}} | {{Fl|8192|Don't drop weapons}} | ||
{{Fl|16384|Ignore player push|Don't give way to player|since= | {{Fl|16384|Ignore player push|Don't give way to player|since={{ep1}}}}<noinclude> | ||
[[Category:Flag Templates|BaseNPC]] | [[Category:Flag Templates|BaseNPC]] | ||
</noinclude> | </noinclude> |
Revision as of 09:58, 26 April 2020
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag (No IDLE sounds until angry) : [2]
- Fall to ground (unchecked means *teleport* to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient - Don't acquire enemies or avoid obstacles : [16]
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
Note:This flag is disabled in episodic for player companions because the
StartScripting
input does this.
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Don't give way to player