$alpha: Difference between revisions
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ThunderKeil (talk | contribs) m (→See also: changed all transparency-related articles' see-also's to link oneanother) |
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== See also == | == See also == | ||
*<code>[[$alphatest]]</code>, for binary opacity. | |||
*<code>[[$distancealpha]]</code>, for vector-like alpha edges | |||
*<code>[[$vertexalpha]]</code> | |||
*<code>[[$translucent]]</code>, for per-pixel opacity. | *<code>[[$translucent]]</code>, for per-pixel opacity. | ||
[[Category:List of Shader Parameters|A]] | [[Category:List of Shader Parameters|A]] |
Revision as of 07:24, 7 April 2020
Template:Otherlang2 Scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
If any material on a brush has $alpha
, the brush will stop affecting VIS and become entirely transparent to NPCs from every angle.
This may be used with $translucent
.
Syntax
$alpha <normal>
See also
$alphatest
, for binary opacity.$distancealpha
, for vector-like alpha edges$vertexalpha
$translucent
, for per-pixel opacity.