Info gascanister launchpoint: Difference between revisions
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Note:If this entity does not exist it will be create at the origin of trigger_survival_playarea.
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(not sure what this note was trying to say. it sounded like the default behavior of 3d skyboxes to me.) |
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It's used for Survival mode maps to specify where gas canister missiles should launch from. | It's used for Survival mode maps to specify where gas canister missiles should launch from. | ||
{{note|If this entity does not exist it will be create at the origin of [[trigger_survival_playarea]].}} | {{note|If this entity does not exist it will be create at the origin of [[trigger_survival_playarea]].}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 04:54, 20 March 2020
info_gascanister_launchpoint
is a point entity available in Counter-Strike: Global Offensive. It's one of many new entities added with the
Danger Zone update.
It's used for Survival mode maps to specify where gas canister missiles should launch from.

Keyvalues
- Name (targetname) ([todo internal name (i)]) <string>
- The name that other entities refer to this entity by.
- Entity Scripts (vscripts) ([todo internal name (i)]) <scriptlist> (in all games since
)
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Script think function (thinkfunction) ([todo internal name (i)]) <string> (in all games since
)
- Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. Try to avoid expensive operations in this function, as it may cause performance problems.