Item ammo pistol: Difference between revisions
Jump to navigation
Jump to search

(code class) |
m (Updated the image) |
||
Line 1: | Line 1: | ||
{{lang|Item ammo pistol}} | {{lang|Item ammo pistol}} | ||
[[File: | [[File: item_ammo_pistol.png | right | 300px]] | ||
{{hl2 point|item_ammo_pistol}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]]. | {{hl2 point|item_ammo_pistol}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]]. | ||
Line 7: | Line 8: | ||
{{code class|CItem_BoxSRounds|item_ammo.cpp}} | {{code class|CItem_BoxSRounds|item_ammo.cpp}} | ||
__TOC__ | |||
{{clr}} | |||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 05:09, 1 July 2019


Template:Hl2 point It's a box of 9mm rounds for the semi-automatic pistol.
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.