$rimlight: Difference between revisions
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Note:Requires $phong to be set to 1.
Deprecated (talk | contribs) (Added that this was introduced in the Orange Box to bring it in line with other parameter pages, removed redundant EP2 add templates) |
Deprecated (talk | contribs) (Changed to use Shaderparam and Matparam templates) |
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[[Image:Heavy_rim.jpg|thumb|200px|Example of rim lighting in use on the TF2 Heavy.]] | [[Image:Heavy_rim.jpg|thumb|200px|Example of rim lighting in use on the TF2 Heavy.]] | ||
{{Shaderparam|$rimlight|since=Source 2007|shader1=VertexLitGeneric}} It adds a constant rim light to the model that appears to come indirectly from the environment. The color of the rim light is directly influenced by [[ambient light]]. | |||
{{note|Requires {{ent|$phong}} to be set to 1.}} | |||
: {{TODO|Explain similarities and differences of [[Phong materials#Phong Fresnel ranges|Phong Fresnel ranges]].}} | : {{TODO|Explain similarities and differences of [[Phong materials#Phong Fresnel ranges|Phong Fresnel ranges]].}} | ||
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== Additional parameters == | == Additional parameters == | ||
{{MatParam|$rimlightexponent|int|Exponent for phong component of rim lighting. The rim exponent defines the "tightness" of the highlight. A higher exponent results in a smaller, tighter highlight while a lower exponent results in a broader flatter one.}} | |||
{{MatParam|$rimlightboost|int|Boost for ambient cube component of rim lighting.}} | |||
{{MatParam|$rimmask|bool|Uses the alpha channel of the $phongexponenttexture to mask rimlighting.}} | |||
== See also == | == See also == |
Revision as of 11:55, 26 June 2019
Template:Shaderparam It adds a constant rim light to the model that appears to come indirectly from the environment. The color of the rim light is directly influenced by ambient light.

- Todo: Explain similarities and differences of Phong Fresnel ranges.
VMT syntax
$rimlight <bool>
VertexLitGeneric { $phong 1 $bumpmap <texture> $phongexponent 5 $phongexponenttexture <texture> $phongboost 1.0 $phongfresnelranges "[0 0.5 1]" $rimlight 1 $rimlightexponent 2 $rimlightboost .2 }
Additional parameters
$rimlightexponent
$rimlightboost
$rimmask