Shadow control: Difference between revisions
Jump to navigation
Jump to search
Confirm:Obsolete in
? Possibly replaced by env_cascade_light.
(Has no effect in CS:GO, possibly obsolete in that branch) |
Deprecated (talk | contribs) (Added non-SmartEdit names, removed unnecessary Skybox lighting template, added See Also section) |
||
Line 3: | Line 3: | ||
}} | }} | ||
{{base point|shadow_control|sprite=1}} | {{base point|shadow_control|sprite=1}} It defines the direction, color and attenuation distance of the [[Dynamic Shadows|dynamic shadows]] created by {{ent|light_environment}} for the entire map. | ||
{{map_properties}} | {{map_properties}} | ||
{{clr}} | {{clr}} | ||
{{confirm|Obsolete in {{csgo}}? Possibly replaced by [[env_cascade_light]].}} | {{confirm|Obsolete in {{csgo}}? Possibly replaced by [[env_cascade_light]].}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Angles}} | {{KV Angles}} | ||
: {{tip|Pitch is the | : {{tip|Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.}} | ||
{{KV|Shadow Color|color255|This is the color of the shadows.}} | {{KV|Shadow Color (color)|color255|This is the color of the shadows.}} | ||
{{KV|Maximum Distance|float|This is the maximum distance the shadow is allowed to cast, in inches. | {{KV|Maximum Distance (distance)|float|This is the maximum distance the shadow is allowed to cast, in inches. | ||
: {{tip|Shortening this distance can be used to approximate the effects of | : {{tip|Shortening this distance can be used to approximate the effects of diffuse [[lighting]].}}}} | ||
{{KV|All Shadows Disabled|boolean|Disable shadows entirely.}} | {{KV|All Shadows Disabled (disableallshadows)|boolean|Disable shadows entirely.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Line 34: | Line 28: | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
== See Also == | |||
*[[Lighting]] | |||
*[[light_environment]] | |||
*[[env_cascade_light]] | |||
[[Category:Lighting]] | [[Category:Lighting]] |
Revision as of 07:20, 4 June 2019
Template:Base point It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.


Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Tip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
- Maximum Distance (distance) ([todo internal name (i)]) <float>
- This is the maximum distance the shadow is allowed to cast, in inches.
Tip:Shortening this distance can be used to approximate the effects of diffuse lighting.
- All Shadows Disabled (disableallshadows) ([todo internal name (i)]) <boolean>
- Disable shadows entirely.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- color <color255 >
- Set the shadow color.
- direction <vector >
- Set the shadow direction.
- SetDistance <float >
- Set the maximum shadow cast distance.
- SetAngles <string >
- Set the shadow direction.
- SetShadowsDisabled <integer >
- Set shadows disabled state.