List of SE1 Soundtracks: Difference between revisions

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(Added more descriptions for some of the soundtracks)
(added more descriptions)
Line 29: Line 29:
|height="40px" | intro_titles
|height="40px" | intro_titles
|align="center" | 01:52
|align="center" | 01:52
|
|''Unused in the game.''
|}
|}


Line 92: Line 92:
|height="40px" | docks_04start
|height="40px" | docks_04start
|align="center" | 01:00
|align="center" | 01:00
|
|''Unused in game.''
|-
|-
|height="40px" | docks_crane
|height="40px" | docks_crane
Line 100: Line 100:
|height="40px" | docks_04seetanker
|height="40px" | docks_04seetanker
|align="center" | 00:14
|align="center" | 00:14
|When the first sight of [[Radek | Radek's]] stranded oil tanker laboratory hideout appears at the train tracks.
|When the first sight of [[Viktor Radek | Radek's]] stranded oil tanker laboratory hideout appears at the train tracks.
|-
|-
|height="40px" | docks_final
|height="40px" | docks_final
Line 184: Line 184:
!Level Location
!Level Location
|-
|-
|height="40px" | pit_control
|height="40px" | pit_intro
|align="center" | 00:05
|align="center" | 00:40
|
|Activated when first leaving the tanker through the tunnels, when at the round staircase.
|-
|height="40px" | pit_drive
|align="center" | 01:44
|
|-
|height="40px" | pit_drivetosupremacy
|align="center" | 00:46
|
|-
|-
|height="40px" | pit_gruntkill
|height="40px" | pit_gruntkill
|align="center" | 00:09
|align="center" | 00:09
|
|The player sees some grunts being mutilated at the end of the round staircase.
|-
|height="40px" | pit_mutant
|align="center" | 00:38
|A mutant is at the end of a long corridor to fling an object upon the player, where afterwards the tanker will be seen explode outside a window.
|-
|-
|height="40px" | pit_intro
|height="40px" | pit_roomofdoom
|align="center" | 00:40
|align="center" | 01:02
|
|In a medium sized dirty and dark underground sewer filled with mutants and industrial piping.
|-
|-
|height="40px" | pit_jessarive
|height="40px" | pit_spooky
|align="center" | 00:11
|align="center" | 00:14
|
|''Unused in game.''
|-
|-
|height="40px" | pit_jessrendez
|height="40px" | pit_jessrendez
|align="center" | 00:18
|align="center" | 00:18
|
|Jessica is in a monologue outside a window in a destroyed building complex.
|-
|height="40px" | pit_maze
|align="center" | 02:11
|
|-
|height="40px" | pit_mutant
|align="center" | 00:38
|
|-
|-
|height="40px" | pit_quadralex
|height="40px" | pit_quadralex
|align="center" | 03:38
|align="center" | 03:38
|
|Plays when the player enter the arena having to fight the [[npc_quadralex | quadralex]] and also upon its death.
|-
|-
|height="40px" | pit_quadvict
|height="40px" | pit_quadvict
|align="center" | 00:11
|align="center" | 00:11
|
|On the arena quadralex's death.
|-
|height="40px" | pit_maze
|align="center" | 02:11
|Heading into the wood netted crate formed maze.
|-
|height="40px" | pit_jessarive
|align="center" | 00:11
|Exiting the maze and short afterwards upon arrival of Jessica in the car.
|-
|height="40px" | pit_drive
|align="center" | 01:44
|While the driving throughout the pit to the control center.
|-
|-
|height="40px" | pit_roomofdoom
|height="40px" | pit_control
|align="center" | 01:02
|align="center" | 00:05
|
|The car is blocked to drive any further by a gate, the player's job is now to open it in a control center nearby.
|-
|-
|height="40px" | pit_spooky
|height="40px" | pit_drivetosupremacy
|align="center" | 00:14
|align="center" | 00:46
|
|The player and Jessica drives through the large tunnels and up the coast road to the [[Supremacy Tower]].
|}
|}


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!width="50px" | Duration
!width="50px" | Duration
!Level Location
!Level Location
|-
|height="40px" | finale_briefing
|align="center" | 00:55
|
|-
|-
|height="40px" | finale_encounter
|height="40px" | finale_encounter
|align="center" | 01:18
|align="center" | 01:18
|
|A cutscene plays on top of the Supremacy Tower where Radek injests Jessica with some kind of serium.
|-
|-
|height="40px" | finale_heliport_fall
|height="40px" | finale_heliport_fall
|align="center" | 01:04
|align="center" | 01:04
|
|Going around a ledge right before the top of the tower, a helipad will be seen being blown up.
|-
|height="40px" | finale_next_episode
|align="center" | 00:05
|
|-
|-
|height="40px" | finale_quadappear
|height="40px" | finale_quadappear
|align="center" | 01:49
|align="center" | 01:49
|
|Reacing the top of the tower will spawn a quadralex the player has to fight, all the while having to hide from an [[npc_druglab_helicopter | attack helicopter]] circling around.
|-
|-
|height="40px" | finale_quaddie
|height="40px" | finale_quaddie
|align="center" | 03:35
|align="center" | 03:35
|
|Triggered two times, each time after a quadralex has been killed.
|-
|height="40px" | finale_victory
|align="center" | 00:09
|Plays when two of the three final enemies has been killed by the player, being the two quadralex and one helicopter.
|-
|height="40px" | finale_next_episode
|align="center" | 00:05
|Right when the credits starts with the 'Next On - Sin Episodes: Emergence'.
|-
|height="40px" | finale_briefing
|align="center" | 00:55
|While the credit sequence shows what is going to happen in the next episode.
|-
|-
|height="40px" | finale_secret
|height="40px" | finale_secret
|align="center" | 01:31
|align="center" | 01:31
|
|A secret upsidedown level can be found in which area this specific track plays.
|-
|height="40px" | finale_victory
|align="center" | 00:09
|
|}
|}


Line 352: Line 352:
!width="50px" | Duration
!width="50px" | Duration
!Level Location
!Level Location
|-
|height="40px" | end_creadits
|align="center" | 01:57
|
|-
|-
|height="40px" | sin_major
|height="40px" | sin_major
|align="center" | 03:08
|align="center" | 03:08
|
|''Unused in game.''
|-
|-
|height="40px" | sinep_slow
|height="40px" | sinep_slow
|align="center" | 00:39
|align="center" | 00:39
|
|''Unused in game.''
|-
|height="40px" | whatworld_techno2
|align="center" | 02:35
|
|-
|-
|height="40px" | wwct_mix_new
|height="40px" | wwct_mix_new
|align="center" | 03:02
|align="center" | 03:02
|Playing on the main menu as background music.
|Playing on the main menu as background music.
|-
|height="40px" | end_credits
|align="center" | 01:57
|Plays during the end credits of the game.
|-
|height="40px" | whatworld_techno2
|align="center" | 02:35
|In the bloopers scenes after the credits.
|}
|}


{{Template:Envsound}}
{{Template:Envsound}}
[[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]]
[[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]]

Revision as of 06:25, 25 May 2019

SiN Episodes Level Creation

Intro

Filename Duration Level Location
intro_elex_rad_talk 01:42 Playing during the intro cutscene when the player is bound to the operation table.
intro_escape 00:54 While Jessica and the player is escaping the crumbling SINTek Research Facility.
intro_02 01:35 When the car crosses the city bridge, the player is temporarily in the dream world and the SINTek Checkpoint drivethrough.
intro_03 00:09 Used right at start of the third intro level after the SINTek Checkpoint.
intro_jessandjc 01:29 Plays while JC discusses with Jessica, driving to the docks.
intro_titles 01:52 Unused in the game.

Docks

Filename Duration Level Location
docks_martin 00:57 When greated by the dockworker Martin, who disables the forcefield for the player.
docks_garrison 01:21 Begins playing when reaching the end of the dock and throughout the monologue scene with Garrison.
docks_ambush 01:20 Plays right after the monologue, with the player getting trapped and having to traverse through tunnels.
docks_getgun 00:12 Meeting up with Jessica after the traversing of the tunnels, when she hands the player the magnum pistol.
docks_jesstalk 01:11 Jessica giving the player instructions about the health system in the game.
docks_semiattack 00:47 Starts after the truck trying to crush the player crashes into the wall.
docks_lighthouse 00:25 The player has just solved the exploding barrel physics puzzle to open the gate and now sees the lighthouse for the first time.
docks_vanfight 01:27 A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player.
docks_deathmachine 01:34 Entering the area containing the deathmachine attack puzzle.
docks_03start 01:08 Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle.
docks_powerassault 01:03 Reaching the top of the fire escape emergency staircase looking into the office building.
docks_03transition 00:45 Entering the office room with the elongated desk, where the player then has to jump out the window to the right.
docks_03turbine 01:25 At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door.
docks_04start 01:00 Unused in game.
docks_crane 01:01 The door to the upper lager grade bridge for the container jetpack fight gets opened.
docks_04seetanker 00:14 When the first sight of Radek's stranded oil tanker laboratory hideout appears at the train tracks.
docks_final 01:07 Going inside the final warehouse to activate the ramp for the lift.

Druglab

Filename Duration Level Location
u4_ambushstart 01:50
u4_ambushstop 00:29
u4_catwalkfall 00:48
u4_doorweld 00:15
u4_elexappear 01:42
u4_encradek 01:32
u4_escapelab 01:00
u4_exitpipes 01:22
u4_finalhold 00:56
u4_holdfight 00:53
u4_introambush 00:22
u4_majors 00:19
u4_mutantacc 00:57
u4_mutant_lab 00:32
u4_mutatedudes 00:24
u4_smallmutants 00:14

Pit

Filename Duration Level Location
pit_intro 00:40 Activated when first leaving the tanker through the tunnels, when at the round staircase.
pit_gruntkill 00:09 The player sees some grunts being mutilated at the end of the round staircase.
pit_mutant 00:38 A mutant is at the end of a long corridor to fling an object upon the player, where afterwards the tanker will be seen explode outside a window.
pit_roomofdoom 01:02 In a medium sized dirty and dark underground sewer filled with mutants and industrial piping.
pit_spooky 00:14 Unused in game.
pit_jessrendez 00:18 Jessica is in a monologue outside a window in a destroyed building complex.
pit_quadralex 03:38 Plays when the player enter the arena having to fight the quadralex and also upon its death.
pit_quadvict 00:11 On the arena quadralex's death.
pit_maze 02:11 Heading into the wood netted crate formed maze.
pit_jessarive 00:11 Exiting the maze and short afterwards upon arrival of Jessica in the car.
pit_drive 01:44 While the driving throughout the pit to the control center.
pit_control 00:05 The car is blocked to drive any further by a gate, the player's job is now to open it in a control center nearby.
pit_drivetosupremacy 00:46 The player and Jessica drives through the large tunnels and up the coast road to the Supremacy Tower.

Highrise

Filename Duration Level Location
highrise_atrium 00:42
highrise_blowopen 01:08
highrise_elexis 00:44
highrise_floor24 00:57
highrise_fuse 01:19
highrise_girder1 00:08
highrise_girder2 00:56
highrise_heloflyby 00:11
highrise_intro 00:41
highrise_lobby 03:50
highrise_lobby_stop 00:08
highrise_mutantdisco 00:43
highrise_noc 01:00
highrise_nocdiscuss 01:14
highrise_onedge 00:13
highrise_openfuse 00:52

Finale

Filename Duration Level Location
finale_encounter 01:18 A cutscene plays on top of the Supremacy Tower where Radek injests Jessica with some kind of serium.
finale_heliport_fall 01:04 Going around a ledge right before the top of the tower, a helipad will be seen being blown up.
finale_quadappear 01:49 Reacing the top of the tower will spawn a quadralex the player has to fight, all the while having to hide from an attack helicopter circling around.
finale_quaddie 03:35 Triggered two times, each time after a quadralex has been killed.
finale_victory 00:09 Plays when two of the three final enemies has been killed by the player, being the two quadralex and one helicopter.
finale_next_episode 00:05 Right when the credits starts with the 'Next On - Sin Episodes: Emergence'.
finale_briefing 00:55 While the credit sequence shows what is going to happen in the next episode.
finale_secret 01:31 A secret upsidedown level can be found in which area this specific track plays.

Miscellaneous

Filename Duration Level Location
sin_major 03:08 Unused in game.
sinep_slow 00:39 Unused in game.
wwct_mix_new 03:02 Playing on the main menu as background music.
end_credits 01:57 Plays during the end credits of the game.
whatworld_techno2 02:35 In the bloopers scenes after the credits.


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation