List of SE1 Soundtracks: Difference between revisions
Jump to navigation
Jump to search
(Added more descriptions for some of the soundtracks) |
(added more descriptions) |
||
Line 29: | Line 29: | ||
|height="40px" | intro_titles | |height="40px" | intro_titles | ||
|align="center" | 01:52 | |align="center" | 01:52 | ||
| | |''Unused in the game.'' | ||
|} | |} | ||
Line 92: | Line 92: | ||
|height="40px" | docks_04start | |height="40px" | docks_04start | ||
|align="center" | 01:00 | |align="center" | 01:00 | ||
| | |''Unused in game.'' | ||
|- | |- | ||
|height="40px" | docks_crane | |height="40px" | docks_crane | ||
Line 100: | Line 100: | ||
|height="40px" | docks_04seetanker | |height="40px" | docks_04seetanker | ||
|align="center" | 00:14 | |align="center" | 00:14 | ||
|When the first sight of [[Radek | Radek's]] stranded oil tanker laboratory hideout appears at the train tracks. | |When the first sight of [[Viktor Radek | Radek's]] stranded oil tanker laboratory hideout appears at the train tracks. | ||
|- | |- | ||
|height="40px" | docks_final | |height="40px" | docks_final | ||
Line 184: | Line 184: | ||
!Level Location | !Level Location | ||
|- | |- | ||
|height="40px" | | |height="40px" | pit_intro | ||
|align="center" | 00: | |align="center" | 00:40 | ||
|Activated when first leaving the tanker through the tunnels, when at the round staircase. | |||
| | |||
|- | |- | ||
|height="40px" | pit_gruntkill | |height="40px" | pit_gruntkill | ||
|align="center" | 00:09 | |align="center" | 00:09 | ||
| | |The player sees some grunts being mutilated at the end of the round staircase. | ||
|- | |||
|height="40px" | pit_mutant | |||
|align="center" | 00:38 | |||
|A mutant is at the end of a long corridor to fling an object upon the player, where afterwards the tanker will be seen explode outside a window. | |||
|- | |- | ||
|height="40px" | | |height="40px" | pit_roomofdoom | ||
|align="center" | | |align="center" | 01:02 | ||
| | |In a medium sized dirty and dark underground sewer filled with mutants and industrial piping. | ||
|- | |- | ||
|height="40px" | | |height="40px" | pit_spooky | ||
|align="center" | 00: | |align="center" | 00:14 | ||
| | |''Unused in game.'' | ||
|- | |- | ||
|height="40px" | pit_jessrendez | |height="40px" | pit_jessrendez | ||
|align="center" | 00:18 | |align="center" | 00:18 | ||
| | |Jessica is in a monologue outside a window in a destroyed building complex. | ||
|- | |- | ||
|height="40px" | pit_quadralex | |height="40px" | pit_quadralex | ||
|align="center" | 03:38 | |align="center" | 03:38 | ||
| | |Plays when the player enter the arena having to fight the [[npc_quadralex | quadralex]] and also upon its death. | ||
|- | |- | ||
|height="40px" | pit_quadvict | |height="40px" | pit_quadvict | ||
|align="center" | 00:11 | |align="center" | 00:11 | ||
| | |On the arena quadralex's death. | ||
|- | |||
|height="40px" | pit_maze | |||
|align="center" | 02:11 | |||
|Heading into the wood netted crate formed maze. | |||
|- | |||
|height="40px" | pit_jessarive | |||
|align="center" | 00:11 | |||
|Exiting the maze and short afterwards upon arrival of Jessica in the car. | |||
|- | |||
|height="40px" | pit_drive | |||
|align="center" | 01:44 | |||
|While the driving throughout the pit to the control center. | |||
|- | |- | ||
|height="40px" | | |height="40px" | pit_control | ||
|align="center" | | |align="center" | 00:05 | ||
| | |The car is blocked to drive any further by a gate, the player's job is now to open it in a control center nearby. | ||
|- | |- | ||
|height="40px" | | |height="40px" | pit_drivetosupremacy | ||
|align="center" | 00: | |align="center" | 00:46 | ||
| | |The player and Jessica drives through the large tunnels and up the coast road to the [[Supremacy Tower]]. | ||
|} | |} | ||
Line 313: | Line 313: | ||
!width="50px" | Duration | !width="50px" | Duration | ||
!Level Location | !Level Location | ||
|- | |- | ||
|height="40px" | finale_encounter | |height="40px" | finale_encounter | ||
|align="center" | 01:18 | |align="center" | 01:18 | ||
| | |A cutscene plays on top of the Supremacy Tower where Radek injests Jessica with some kind of serium. | ||
|- | |- | ||
|height="40px" | finale_heliport_fall | |height="40px" | finale_heliport_fall | ||
|align="center" | 01:04 | |align="center" | 01:04 | ||
| | |Going around a ledge right before the top of the tower, a helipad will be seen being blown up. | ||
|- | |- | ||
|height="40px" | finale_quadappear | |height="40px" | finale_quadappear | ||
|align="center" | 01:49 | |align="center" | 01:49 | ||
| | |Reacing the top of the tower will spawn a quadralex the player has to fight, all the while having to hide from an [[npc_druglab_helicopter | attack helicopter]] circling around. | ||
|- | |- | ||
|height="40px" | finale_quaddie | |height="40px" | finale_quaddie | ||
|align="center" | 03:35 | |align="center" | 03:35 | ||
| | |Triggered two times, each time after a quadralex has been killed. | ||
|- | |||
|height="40px" | finale_victory | |||
|align="center" | 00:09 | |||
|Plays when two of the three final enemies has been killed by the player, being the two quadralex and one helicopter. | |||
|- | |||
|height="40px" | finale_next_episode | |||
|align="center" | 00:05 | |||
|Right when the credits starts with the 'Next On - Sin Episodes: Emergence'. | |||
|- | |||
|height="40px" | finale_briefing | |||
|align="center" | 00:55 | |||
|While the credit sequence shows what is going to happen in the next episode. | |||
|- | |- | ||
|height="40px" | finale_secret | |height="40px" | finale_secret | ||
|align="center" | 01:31 | |align="center" | 01:31 | ||
| | |A secret upsidedown level can be found in which area this specific track plays. | ||
|} | |} | ||
Line 352: | Line 352: | ||
!width="50px" | Duration | !width="50px" | Duration | ||
!Level Location | !Level Location | ||
|- | |- | ||
|height="40px" | sin_major | |height="40px" | sin_major | ||
|align="center" | 03:08 | |align="center" | 03:08 | ||
| | |''Unused in game.'' | ||
|- | |- | ||
|height="40px" | sinep_slow | |height="40px" | sinep_slow | ||
|align="center" | 00:39 | |align="center" | 00:39 | ||
| | |''Unused in game.'' | ||
|- | |- | ||
|height="40px" | wwct_mix_new | |height="40px" | wwct_mix_new | ||
|align="center" | 03:02 | |align="center" | 03:02 | ||
|Playing on the main menu as background music. | |Playing on the main menu as background music. | ||
|- | |||
|height="40px" | end_credits | |||
|align="center" | 01:57 | |||
|Plays during the end credits of the game. | |||
|- | |||
|height="40px" | whatworld_techno2 | |||
|align="center" | 02:35 | |||
|In the bloopers scenes after the credits. | |||
|} | |} | ||
{{Template:Envsound}} | {{Template:Envsound}} | ||
[[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]] | [[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]] |
Revision as of 06:25, 25 May 2019
Intro
Filename | Duration | Level Location |
---|---|---|
intro_elex_rad_talk | 01:42 | Playing during the intro cutscene when the player is bound to the operation table. |
intro_escape | 00:54 | While Jessica and the player is escaping the crumbling SINTek Research Facility. |
intro_02 | 01:35 | When the car crosses the city bridge, the player is temporarily in the dream world and the SINTek Checkpoint drivethrough. |
intro_03 | 00:09 | Used right at start of the third intro level after the SINTek Checkpoint. |
intro_jessandjc | 01:29 | Plays while JC discusses with Jessica, driving to the docks. |
intro_titles | 01:52 | Unused in the game. |
Docks
Filename | Duration | Level Location |
---|---|---|
docks_martin | 00:57 | When greated by the dockworker Martin, who disables the forcefield for the player. |
docks_garrison | 01:21 | Begins playing when reaching the end of the dock and throughout the monologue scene with Garrison. |
docks_ambush | 01:20 | Plays right after the monologue, with the player getting trapped and having to traverse through tunnels. |
docks_getgun | 00:12 | Meeting up with Jessica after the traversing of the tunnels, when she hands the player the magnum pistol. |
docks_jesstalk | 01:11 | Jessica giving the player instructions about the health system in the game. |
docks_semiattack | 00:47 | Starts after the truck trying to crush the player crashes into the wall. |
docks_lighthouse | 00:25 | The player has just solved the exploding barrel physics puzzle to open the gate and now sees the lighthouse for the first time. |
docks_vanfight | 01:27 | A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player. |
docks_deathmachine | 01:34 | Entering the area containing the deathmachine attack puzzle. |
docks_03start | 01:08 | Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle. |
docks_powerassault | 01:03 | Reaching the top of the fire escape emergency staircase looking into the office building. |
docks_03transition | 00:45 | Entering the office room with the elongated desk, where the player then has to jump out the window to the right. |
docks_03turbine | 01:25 | At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door. |
docks_04start | 01:00 | Unused in game. |
docks_crane | 01:01 | The door to the upper lager grade bridge for the container jetpack fight gets opened. |
docks_04seetanker | 00:14 | When the first sight of Radek's stranded oil tanker laboratory hideout appears at the train tracks. |
docks_final | 01:07 | Going inside the final warehouse to activate the ramp for the lift. |
Druglab
Filename | Duration | Level Location |
---|---|---|
u4_ambushstart | 01:50 | |
u4_ambushstop | 00:29 | |
u4_catwalkfall | 00:48 | |
u4_doorweld | 00:15 | |
u4_elexappear | 01:42 | |
u4_encradek | 01:32 | |
u4_escapelab | 01:00 | |
u4_exitpipes | 01:22 | |
u4_finalhold | 00:56 | |
u4_holdfight | 00:53 | |
u4_introambush | 00:22 | |
u4_majors | 00:19 | |
u4_mutantacc | 00:57 | |
u4_mutant_lab | 00:32 | |
u4_mutatedudes | 00:24 | |
u4_smallmutants | 00:14 |
Pit
Filename | Duration | Level Location |
---|---|---|
pit_intro | 00:40 | Activated when first leaving the tanker through the tunnels, when at the round staircase. |
pit_gruntkill | 00:09 | The player sees some grunts being mutilated at the end of the round staircase. |
pit_mutant | 00:38 | A mutant is at the end of a long corridor to fling an object upon the player, where afterwards the tanker will be seen explode outside a window. |
pit_roomofdoom | 01:02 | In a medium sized dirty and dark underground sewer filled with mutants and industrial piping. |
pit_spooky | 00:14 | Unused in game. |
pit_jessrendez | 00:18 | Jessica is in a monologue outside a window in a destroyed building complex. |
pit_quadralex | 03:38 | Plays when the player enter the arena having to fight the quadralex and also upon its death. |
pit_quadvict | 00:11 | On the arena quadralex's death. |
pit_maze | 02:11 | Heading into the wood netted crate formed maze. |
pit_jessarive | 00:11 | Exiting the maze and short afterwards upon arrival of Jessica in the car. |
pit_drive | 01:44 | While the driving throughout the pit to the control center. |
pit_control | 00:05 | The car is blocked to drive any further by a gate, the player's job is now to open it in a control center nearby. |
pit_drivetosupremacy | 00:46 | The player and Jessica drives through the large tunnels and up the coast road to the Supremacy Tower. |
Highrise
Filename | Duration | Level Location |
---|---|---|
highrise_atrium | 00:42 | |
highrise_blowopen | 01:08 | |
highrise_elexis | 00:44 | |
highrise_floor24 | 00:57 | |
highrise_fuse | 01:19 | |
highrise_girder1 | 00:08 | |
highrise_girder2 | 00:56 | |
highrise_heloflyby | 00:11 | |
highrise_intro | 00:41 | |
highrise_lobby | 03:50 | |
highrise_lobby_stop | 00:08 | |
highrise_mutantdisco | 00:43 | |
highrise_noc | 01:00 | |
highrise_nocdiscuss | 01:14 | |
highrise_onedge | 00:13 | |
highrise_openfuse | 00:52 |
Finale
Filename | Duration | Level Location |
---|---|---|
finale_encounter | 01:18 | A cutscene plays on top of the Supremacy Tower where Radek injests Jessica with some kind of serium. |
finale_heliport_fall | 01:04 | Going around a ledge right before the top of the tower, a helipad will be seen being blown up. |
finale_quadappear | 01:49 | Reacing the top of the tower will spawn a quadralex the player has to fight, all the while having to hide from an attack helicopter circling around. |
finale_quaddie | 03:35 | Triggered two times, each time after a quadralex has been killed. |
finale_victory | 00:09 | Plays when two of the three final enemies has been killed by the player, being the two quadralex and one helicopter. |
finale_next_episode | 00:05 | Right when the credits starts with the 'Next On - Sin Episodes: Emergence'. |
finale_briefing | 00:55 | While the credit sequence shows what is going to happen in the next episode. |
finale_secret | 01:31 | A secret upsidedown level can be found in which area this specific track plays. |
Miscellaneous
Filename | Duration | Level Location |
---|---|---|
sin_major | 03:08 | Unused in game. |
sinep_slow | 00:39 | Unused in game. |
wwct_mix_new | 03:02 | Playing on the main menu as background music. |
end_credits | 01:57 | Plays during the end credits of the game. |
whatworld_techno2 | 02:35 | In the bloopers scenes after the credits. |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |