Template:KV DynamicProp: Difference between revisions
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(added previously undocumented glow keyvalues) |
Deprecated (talk | contribs) (Added GMOD keyvalues) |
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-->{{#ifeq:{{{preasw}}}|1||{{KV|Hold Animation (HoldAnimation)|boolean|since=AS|If set, the prop will not loop its animation, but hold the last frame.}} | -->{{#ifeq:{{{preasw}}}|1||{{KV|Hold Animation (HoldAnimation)|boolean|since=AS|If set, the prop will not loop its animation, but hold the last frame.}} | ||
{{KV|Animate Every Frame (AnimateEveryFrame)|boolean|since=P2|Force this prop to animate every frame. Usually this doesn't need to be touched.}}|}} | {{KV|Animate Every Frame (AnimateEveryFrame)|boolean|since=P2|Force this prop to animate every frame. Usually this doesn't need to be touched.}}|}} | ||
{{KV GMOD}} |
Revision as of 19:57, 24 May 2019
l4d2=1
shows glow keyvalues that apply to l4d2 only. some of these keyvalues exist in csgo as well but do not work. asw and portal 2 don't have them at all.pre09=1
hides DisableBoneFollowerspreasw=1
hides HoldAnimation and AnimateEveryFrameDynamicProp:
- Default Animation (DefaultAnim) ([todo internal name (i)]) <string>
- The animation this prop will play when not doing a random or forced animation.
- Randomly Animate (RandomAnimation) ([todo internal name (i)]) <boolean>
- Makes the prop randomly select and play animations at intervals defined by the Min/Max Random Anim Time KVs. In between the random animations, it will revert to playing Default Animation.
- Min Random Anim Time (MinAnimTime) ([todo internal name (i)]) <float>
- Minimum time between random animations.
- Max Random Anim Time (MaxAnimTime) ([todo internal name (i)]) <float>
- Maximum time between random animations.
- Update children (updatechildren) ([todo internal name (i)]) <boolean>
Confirm:A boolean set to true by default. When set to 0, any children attached to this entity as an attachment will not update. (seems like it would not have a practical use...)
- Disable Bone Followers (DisableBoneFollowers) ([todo internal name (i)]) <boolean> (in all games since
)
- Disables generation of phys_bone_followers for each convex piece the model has in its collision model.
phys_bone_follower
s can quickly eat up the edict count, so this keyvalue can be very helpful in freeing resources. This will however make the collision model no longer function ([confirm] As in become non-solid?), and the model will not be able to ragdoll anymore. - Hold Animation (HoldAnimation) ([todo internal name (i)]) <boolean> (in all games since
)
- If set, the prop will not loop its animation, but hold the last frame.
- Animate Every Frame (AnimateEveryFrame) ([todo internal name (i)]) <boolean> (in all games since
)
- Force this prop to animate every frame. Usually this doesn't need to be touched.
GMODSandbox:
- Allow Physics Gun (gmod_allowphysgun) <boolean> (only in
)
- If set, players cannot use Physics Gun on this entity.
- Sandbox Tool Whitelist (gmod_allowtools) <string> (only in
)
- If set, only given tools can be used on this entity. You need to supply the tool class names, the names of the
.lua
files of those tools. This also includes the context menu properties!