List of SE1 Soundtracks: Difference between revisions
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(Added more descriptions for some of the soundtracks) |
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!width="50px" | Duration | !width="50px" | Duration | ||
!Level Location | !Level Location | ||
|- | |||
|height="40px" | intro_elex_rad_talk | |||
|align="center" | 01:42 | |||
|Playing during the intro cutscene when the player is bound to the operation table. | |||
|- | |||
|height="40px" | intro_escape | |||
|align="center" | 00:54 | |||
|While [[Jessica Cannon | Jessica]] and the player is escaping the crumbling SINTek Research Facility. | |||
|- | |- | ||
|height="40px" | intro_02 | |height="40px" | intro_02 | ||
Line 14: | Line 22: | ||
|align="center" | 00:09 | |align="center" | 00:09 | ||
|Used right at start of the third intro level after the SINTek Checkpoint. | |Used right at start of the third intro level after the SINTek Checkpoint. | ||
|- | |- | ||
|height="40px" | intro_jessandjc | |height="40px" | intro_jessandjc | ||
Line 38: | Line 38: | ||
!Level Location | !Level Location | ||
|- | |- | ||
|height="40px" | | |height="40px" | docks_martin | ||
|align="center" | | |align="center" | 00:57 | ||
| | |When greated by the dockworker [[Martin]], who disables the forcefield for the player. | ||
|- | |- | ||
|height="40px" | | |height="40px" | docks_garrison | ||
|align="center" | 01:21 | |||
|Begins playing when reaching the end of the dock and throughout the monologue scene with [[Garrison]]. | |||
|align="center" | 01: | |||
| | |||
|- | |- | ||
|height="40px" | docks_ambush | |height="40px" | docks_ambush | ||
|align="center" | 01:20 | |align="center" | 01:20 | ||
| | |Plays right after the monologue, with the player getting trapped and having to traverse through tunnels. | ||
|- | |- | ||
|height="40px" | docks_getgun | |height="40px" | docks_getgun | ||
|align="center" | 00:12 | |align="center" | 00:12 | ||
| | |Meeting up with Jessica after the traversing of the tunnels, when she hands the player the [[weapon_magnum | magnum]] pistol. | ||
|- | |- | ||
|height="40px" | docks_jesstalk | |height="40px" | docks_jesstalk | ||
|align="center" | 01:11 | |align="center" | 01:11 | ||
| | |Jessica giving the player instructions about the health system in the game. | ||
|- | |||
|height="40px" | docks_semiattack | |||
|align="center" | 00:47 | |||
|Starts after the truck trying to crush the player crashes into the wall. | |||
|- | |- | ||
|height="40px" | docks_lighthouse | |height="40px" | docks_lighthouse | ||
|align="center" | 00:25 | |align="center" | 00:25 | ||
| | |The player has just solved the [[se1_prop_exploding_barrel | exploding barrel]] physics puzzle to open the gate and now sees the lighthouse for the first time. | ||
|- | |||
|height="40px" | docks_vanfight | |||
|align="center" | 01:27 | |||
|A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player. | |||
|- | |||
|height="40px" | docks_deathmachine | |||
|align="center" | 01:34 | |||
|Entering the area containing the deathmachine attack puzzle. | |||
|- | |- | ||
|height="40px" | | |height="40px" | docks_03start | ||
|align="center" | | |align="center" | 01:08 | ||
| | |Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle. | ||
|- | |- | ||
|height="40px" | docks_powerassault | |height="40px" | docks_powerassault | ||
|align="center" | 01:03 | |align="center" | 01:03 | ||
|Reaching the top of the fire escape emergency staircase looking into the office building. | |||
|- | |||
|height="40px" | docks_03transition | |||
|align="center" | 00:45 | |||
|Entering the office room with the elongated desk, where the player then has to jump out the window to the right. | |||
|- | |||
|height="40px" | docks_03turbine | |||
|align="center" | 01:25 | |||
|At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door. | |||
|- | |||
|height="40px" | docks_04start | |||
|align="center" | 01:00 | |||
| | | | ||
|- | |- | ||
|height="40px" | | |height="40px" | docks_crane | ||
|align="center" | 00: | |align="center" | 01:01 | ||
| | |The door to the upper lager grade bridge for the container jetpack fight gets opened. | ||
|- | |||
|height="40px" | docks_04seetanker | |||
|align="center" | 00:14 | |||
|When the first sight of [[Radek | Radek's]] stranded oil tanker laboratory hideout appears at the train tracks. | |||
|- | |- | ||
|height="40px" | | |height="40px" | docks_final | ||
|align="center" | 01: | |align="center" | 01:07 | ||
| | |Going inside the final warehouse to activate the ramp for the lift. | ||
|} | |} | ||
Revision as of 08:50, 24 May 2019
Intro
Filename | Duration | Level Location |
---|---|---|
intro_elex_rad_talk | 01:42 | Playing during the intro cutscene when the player is bound to the operation table. |
intro_escape | 00:54 | While Jessica and the player is escaping the crumbling SINTek Research Facility. |
intro_02 | 01:35 | When the car crosses the city bridge, the player is temporarily in the dream world and the SINTek Checkpoint drivethrough. |
intro_03 | 00:09 | Used right at start of the third intro level after the SINTek Checkpoint. |
intro_jessandjc | 01:29 | Plays while JC discusses with Jessica, driving to the docks. |
intro_titles | 01:52 |
Docks
Filename | Duration | Level Location |
---|---|---|
docks_martin | 00:57 | When greated by the dockworker Martin, who disables the forcefield for the player. |
docks_garrison | 01:21 | Begins playing when reaching the end of the dock and throughout the monologue scene with Garrison. |
docks_ambush | 01:20 | Plays right after the monologue, with the player getting trapped and having to traverse through tunnels. |
docks_getgun | 00:12 | Meeting up with Jessica after the traversing of the tunnels, when she hands the player the magnum pistol. |
docks_jesstalk | 01:11 | Jessica giving the player instructions about the health system in the game. |
docks_semiattack | 00:47 | Starts after the truck trying to crush the player crashes into the wall. |
docks_lighthouse | 00:25 | The player has just solved the exploding barrel physics puzzle to open the gate and now sees the lighthouse for the first time. |
docks_vanfight | 01:27 | A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player. |
docks_deathmachine | 01:34 | Entering the area containing the deathmachine attack puzzle. |
docks_03start | 01:08 | Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle. |
docks_powerassault | 01:03 | Reaching the top of the fire escape emergency staircase looking into the office building. |
docks_03transition | 00:45 | Entering the office room with the elongated desk, where the player then has to jump out the window to the right. |
docks_03turbine | 01:25 | At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door. |
docks_04start | 01:00 | |
docks_crane | 01:01 | The door to the upper lager grade bridge for the container jetpack fight gets opened. |
docks_04seetanker | 00:14 | When the first sight of Radek's stranded oil tanker laboratory hideout appears at the train tracks. |
docks_final | 01:07 | Going inside the final warehouse to activate the ramp for the lift. |
Druglab
Filename | Duration | Level Location |
---|---|---|
u4_ambushstart | 01:50 | |
u4_ambushstop | 00:29 | |
u4_catwalkfall | 00:48 | |
u4_doorweld | 00:15 | |
u4_elexappear | 01:42 | |
u4_encradek | 01:32 | |
u4_escapelab | 01:00 | |
u4_exitpipes | 01:22 | |
u4_finalhold | 00:56 | |
u4_holdfight | 00:53 | |
u4_introambush | 00:22 | |
u4_majors | 00:19 | |
u4_mutantacc | 00:57 | |
u4_mutant_lab | 00:32 | |
u4_mutatedudes | 00:24 | |
u4_smallmutants | 00:14 |
Pit
Filename | Duration | Level Location |
---|---|---|
pit_control | 00:05 | |
pit_drive | 01:44 | |
pit_drivetosupremacy | 00:46 | |
pit_gruntkill | 00:09 | |
pit_intro | 00:40 | |
pit_jessarive | 00:11 | |
pit_jessrendez | 00:18 | |
pit_maze | 02:11 | |
pit_mutant | 00:38 | |
pit_quadralex | 03:38 | |
pit_quadvict | 00:11 | |
pit_roomofdoom | 01:02 | |
pit_spooky | 00:14 |
Highrise
Filename | Duration | Level Location |
---|---|---|
highrise_atrium | 00:42 | |
highrise_blowopen | 01:08 | |
highrise_elexis | 00:44 | |
highrise_floor24 | 00:57 | |
highrise_fuse | 01:19 | |
highrise_girder1 | 00:08 | |
highrise_girder2 | 00:56 | |
highrise_heloflyby | 00:11 | |
highrise_intro | 00:41 | |
highrise_lobby | 03:50 | |
highrise_lobby_stop | 00:08 | |
highrise_mutantdisco | 00:43 | |
highrise_noc | 01:00 | |
highrise_nocdiscuss | 01:14 | |
highrise_onedge | 00:13 | |
highrise_openfuse | 00:52 |
Finale
Filename | Duration | Level Location |
---|---|---|
finale_briefing | 00:55 | |
finale_encounter | 01:18 | |
finale_heliport_fall | 01:04 | |
finale_next_episode | 00:05 | |
finale_quadappear | 01:49 | |
finale_quaddie | 03:35 | |
finale_secret | 01:31 | |
finale_victory | 00:09 |
Miscellaneous
Filename | Duration | Level Location |
---|---|---|
end_creadits | 01:57 | |
sin_major | 03:08 | |
sinep_slow | 00:39 | |
whatworld_techno2 | 02:35 | |
wwct_mix_new | 03:02 | Playing on the main menu as background music. |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |