List of SE1 Soundtracks: Difference between revisions

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m (Added descriptions for some of the tracks)
(Added more descriptions for some of the soundtracks)
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!width="50px" | Duration
!width="50px" | Duration
!Level Location
!Level Location
|-
|height="40px" | intro_elex_rad_talk
|align="center" | 01:42
|Playing during the intro cutscene when the player is bound to the operation table.
|-
|height="40px" | intro_escape
|align="center" | 00:54
|While [[Jessica Cannon | Jessica]] and the player is escaping the crumbling SINTek Research Facility.
|-
|-
|height="40px" | intro_02
|height="40px" | intro_02
Line 14: Line 22:
|align="center" | 00:09
|align="center" | 00:09
|Used right at start of the third intro level after the SINTek Checkpoint.
|Used right at start of the third intro level after the SINTek Checkpoint.
|-
|height="40px" | intro_elex_rad_talk
|align="center" | 01:42
|Playing during the intro cutscene when the player is bound to the operation table.
|-
|height="40px" | intro_escape
|align="center" | 00:54
|While [[Jessica Cannon | Jessica]] and the player is escaping the crumbling SINTek Research Facility.
|-
|-
|height="40px" | intro_jessandjc
|height="40px" | intro_jessandjc
Line 38: Line 38:
!Level Location
!Level Location
|-
|-
|height="40px" | docks_03start
|height="40px" | docks_martin
|align="center" | 01:08
|align="center" | 00:57
|
|When greated by the dockworker [[Martin]], who disables the forcefield for the player.
|-
|-
|height="40px" | docks_03transition
|height="40px" | docks_garrison
|align="center" | 00:45
|align="center" | 01:21
|
|Begins playing when reaching the end of the dock and throughout the monologue scene with [[Garrison]].
|-
|height="40px" | docks_03turbine
|align="center" | 01:25
|
|-
|height="40px" | docks_04seetanker
|align="center" | 00:14
|
|-
|height="40px" | docks_04start
|align="center" | 01:00
|
|-
|-
|height="40px" | docks_ambush
|height="40px" | docks_ambush
|align="center" | 01:20
|align="center" | 01:20
|
|Plays right after the monologue, with the player getting trapped and having to traverse through tunnels.
|-
|height="40px" | docks_crane
|align="center" | 01:01
|
|-
|height="40px" | docks_deathmachine
|align="center" | 01:34
|
|-
|height="40px" | docks_final
|align="center" | 01:07
|
|-
|height="40px" | docks_garrison
|align="center" | 01:21
|
|-
|-
|height="40px" | docks_getgun
|height="40px" | docks_getgun
|align="center" | 00:12
|align="center" | 00:12
|
|Meeting up with Jessica after the traversing of the tunnels, when she hands the player the [[weapon_magnum | magnum]] pistol.
|-
|-
|height="40px" | docks_jesstalk
|height="40px" | docks_jesstalk
|align="center" | 01:11
|align="center" | 01:11
|
|Jessica giving the player instructions about the health system in the game.
|-
|height="40px" | docks_semiattack
|align="center" | 00:47
|Starts after the truck trying to crush the player crashes into the wall.
|-
|-
|height="40px" | docks_lighthouse
|height="40px" | docks_lighthouse
|align="center" | 00:25
|align="center" | 00:25
|
|The player has just solved the [[se1_prop_exploding_barrel | exploding barrel]] physics puzzle to open the gate and now sees the lighthouse for the first time.
|-
|height="40px" | docks_vanfight
|align="center" | 01:27
|A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player.
|-
|height="40px" | docks_deathmachine
|align="center" | 01:34
|Entering the area containing the deathmachine attack puzzle.
|-
|-
|height="40px" | docks_martin
|height="40px" | docks_03start
|align="center" | 00:57
|align="center" | 01:08
|
|Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle.
|-
|-
|height="40px" | docks_powerassault
|height="40px" | docks_powerassault
|align="center" | 01:03
|align="center" | 01:03
|Reaching the top of the fire escape emergency staircase looking into the office building.
|-
|height="40px" | docks_03transition
|align="center" | 00:45
|Entering the office room with the elongated desk, where the player then has to jump out the window to the right.
|-
|height="40px" | docks_03turbine
|align="center" | 01:25
|At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door.
|-
|height="40px" | docks_04start
|align="center" | 01:00
|
|
|-
|-
|height="40px" | docks_semiattack
|height="40px" | docks_crane
|align="center" | 00:47
|align="center" | 01:01
|
|The door to the upper lager grade bridge for the container jetpack fight gets opened.
|-
|height="40px" | docks_04seetanker
|align="center" | 00:14
|When the first sight of [[Radek | Radek's]] stranded oil tanker laboratory hideout appears at the train tracks.
|-
|-
|height="40px" | docks_vanfight
|height="40px" | docks_final
|align="center" | 01:27
|align="center" | 01:07
|
|Going inside the final warehouse to activate the ramp for the lift.
|}
|}



Revision as of 08:50, 24 May 2019

SiN Episodes Level Creation

Intro

Filename Duration Level Location
intro_elex_rad_talk 01:42 Playing during the intro cutscene when the player is bound to the operation table.
intro_escape 00:54 While Jessica and the player is escaping the crumbling SINTek Research Facility.
intro_02 01:35 When the car crosses the city bridge, the player is temporarily in the dream world and the SINTek Checkpoint drivethrough.
intro_03 00:09 Used right at start of the third intro level after the SINTek Checkpoint.
intro_jessandjc 01:29 Plays while JC discusses with Jessica, driving to the docks.
intro_titles 01:52

Docks

Filename Duration Level Location
docks_martin 00:57 When greated by the dockworker Martin, who disables the forcefield for the player.
docks_garrison 01:21 Begins playing when reaching the end of the dock and throughout the monologue scene with Garrison.
docks_ambush 01:20 Plays right after the monologue, with the player getting trapped and having to traverse through tunnels.
docks_getgun 00:12 Meeting up with Jessica after the traversing of the tunnels, when she hands the player the magnum pistol.
docks_jesstalk 01:11 Jessica giving the player instructions about the health system in the game.
docks_semiattack 00:47 Starts after the truck trying to crush the player crashes into the wall.
docks_lighthouse 00:25 The player has just solved the exploding barrel physics puzzle to open the gate and now sees the lighthouse for the first time.
docks_vanfight 01:27 A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player.
docks_deathmachine 01:34 Entering the area containing the deathmachine attack puzzle.
docks_03start 01:08 Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle.
docks_powerassault 01:03 Reaching the top of the fire escape emergency staircase looking into the office building.
docks_03transition 00:45 Entering the office room with the elongated desk, where the player then has to jump out the window to the right.
docks_03turbine 01:25 At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door.
docks_04start 01:00
docks_crane 01:01 The door to the upper lager grade bridge for the container jetpack fight gets opened.
docks_04seetanker 00:14 When the first sight of Radek's stranded oil tanker laboratory hideout appears at the train tracks.
docks_final 01:07 Going inside the final warehouse to activate the ramp for the lift.

Druglab

Filename Duration Level Location
u4_ambushstart 01:50
u4_ambushstop 00:29
u4_catwalkfall 00:48
u4_doorweld 00:15
u4_elexappear 01:42
u4_encradek 01:32
u4_escapelab 01:00
u4_exitpipes 01:22
u4_finalhold 00:56
u4_holdfight 00:53
u4_introambush 00:22
u4_majors 00:19
u4_mutantacc 00:57
u4_mutant_lab 00:32
u4_mutatedudes 00:24
u4_smallmutants 00:14

Pit

Filename Duration Level Location
pit_control 00:05
pit_drive 01:44
pit_drivetosupremacy 00:46
pit_gruntkill 00:09
pit_intro 00:40
pit_jessarive 00:11
pit_jessrendez 00:18
pit_maze 02:11
pit_mutant 00:38
pit_quadralex 03:38
pit_quadvict 00:11
pit_roomofdoom 01:02
pit_spooky 00:14

Highrise

Filename Duration Level Location
highrise_atrium 00:42
highrise_blowopen 01:08
highrise_elexis 00:44
highrise_floor24 00:57
highrise_fuse 01:19
highrise_girder1 00:08
highrise_girder2 00:56
highrise_heloflyby 00:11
highrise_intro 00:41
highrise_lobby 03:50
highrise_lobby_stop 00:08
highrise_mutantdisco 00:43
highrise_noc 01:00
highrise_nocdiscuss 01:14
highrise_onedge 00:13
highrise_openfuse 00:52

Finale

Filename Duration Level Location
finale_briefing 00:55
finale_encounter 01:18
finale_heliport_fall 01:04
finale_next_episode 00:05
finale_quadappear 01:49
finale_quaddie 03:35
finale_secret 01:31
finale_victory 00:09

Miscellaneous

Filename Duration Level Location
end_creadits 01:57
sin_major 03:08
sinep_slow 00:39
whatworld_techno2 02:35
wwct_mix_new 03:02 Playing on the main menu as background music.


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation