Source 2006: Difference between revisions
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m (Lost Coast is no longer available on this branch) |
Deprecated (talk | contribs) (Added lightwarps and dynamic interactions to the list) |
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; [[Choreography creation|Facial animation upgrades]] | ; [[Choreography creation|Facial animation upgrades]] | ||
: More detail and intenser shapes for close-up performances. | : More detail and intenser shapes for close-up performances. | ||
; [[Dynamic interactions]] | |||
: Dynamic interactions between NPCs using special animations. | |||
; [[$lightwarptexture|Lightwarp textures]] | |||
: 1D textures that tint a material per-texel depending on their brightness. | |||
; [[mat_dxlevel|DirectX 9 Shader Model 3]] | ; [[mat_dxlevel|DirectX 9 Shader Model 3]] | ||
: Unlocks greatly improved shader performance. | : Unlocks greatly improved shader performance. |
Revision as of 13:28, 20 May 2019
The Episode One engine branch, later named Source 2006, was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box/Source 2007 branch. It requires HL2 content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- Dynamic interactions
- Dynamic interactions between NPCs using special animations.
- Lightwarp textures
- 1D textures that tint a material per-texel depending on their brightness.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.