List of DoD:S Soundscapes: Difference between revisions
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Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=azgfGVN1BNk here.] | |||
== Anzio == | == Anzio == |
Revision as of 20:55, 12 May 2019
Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Anzio
Name | Description | Position Number | Position Description |
---|---|---|---|
Anzio.Pond | Gentle water lapping with random critter sounds and flies. | ||
Anzio.MainAmbient | Continues distant urban battle ambient with wind. | ||
Anzio.Sewers | Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. |
Argentan
Name | Description | Position Number | Position Description |
---|---|---|---|
Argentan.MainAmbient | Quiet outdoor wind, rotaing windmill blades and metal creaking. | 0 | Rotating windmill blades. |
1 | Occasionally creaking metal. | ||
Argentan.Windmill | Utility soundscape. Continoues heavy / loud rotating windmill blades. | ||
Argentan.BlownStation | Utility soundscape. Infrequent metal creaking and tearing. | ||
Argentan.Indoors | Generic indoor ambient. |
Avalanche
Name | Description | Position Number | Position Description |
---|---|---|---|
Avalanche.Outdoors | Urban area wind, lots of distant battle and not so often aircraft passing overhead. | ||
Avalanche.Indoors | Identical to Argentan.Indoors
|
Colmar
Name | Description | Position Number | Position Description |
---|---|---|---|
colmar.outside | Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | ||
colmar.inside | Identical to Argentan.Indoors
|
Donner
Name | Description | Position Number | Position Description |
---|---|---|---|
Donner.MainAmbient | Rustling wind with rare loud thunder, the sound of an incoming storm. | ||
Donner.AlliedSpawnAmbient | Identical to above. | ||
Donner.AxisSpawnAmbient | Identical to Donner.MainAmbient
|
Flash
Name | Description | Position Number | Position Description |
---|---|---|---|
Flash.Street | Light wind, wind snippets, often birds chirping and distant combat sounds. | ||
Flash.Field | Similar to above but with occational tank movement sounds. | ||
Flash.Indoors | Identical to Argentan.Indoors
|
Jagd
Name | Description | Position Number | Position Description |
---|---|---|---|
Jagd.MainAmbient | Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | ||
Jagd.Inside | Identical to Argentan.Indoors
|
Kalt
Name | Description | Position Number | Position Description |
---|---|---|---|
kalt.canal | Gentle running river water, lots of distant battle and light wind. | ||
axis.outside | Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | 0 | Idle kübelwagon motor. |
allied.outside | Similar to above but another type of motor sounds. | 0 | Idle halftrack motor. |
axis.inside | Identical to Argentan.Indoors
|
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allied.inside | Identical to Argentan.Indoors
|
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allied.sewer | Almost identical to Argentan.Indoors but with heavier underground wind.
|
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axis.sewer | Identical to above. | ||
wheelhouse.inside | Generic indoor ambience with rare wood creaking. | 0 | Often wood creaks from a river wheel. |
axis.spawn | Utility soundscape. Idle kübelwagon motor sounds. | ||
allied.spawn | Utility soundscape. Idle halftrack motor sounds. | ||
wheelhouse.wheel | Utility soundscape. Often wood creaking. |
Palermo
Name | Description | Position Number | Position Description |
---|---|---|---|
Salerno.Town | Very light wind, distant combat sounds and from time to time tanks moving about. | ||
Salerno.Beach | Water waves breaking shore, light wind and very distant battle. | ||
Salerno.Inside | Generic calm indoor ambience with distant outdoor battle and wood creaking. | ||
Salerno.Boathouse | Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. |
Environment articles: | |
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Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |