List of Portal 2 Soundscapes: Difference between revisions
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(Rewrote the entire soundscape list) |
m (Added some position information for some soundscapes) |
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|height="40px"|EntryExitElevator.Interior | |height="40px"|EntryExitElevator.Interior | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|EntryExitElevator.Exterior | |height="40px"|EntryExitElevator.Exterior | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|EntryExitElevator.IndustrialStairs | |height="40px"|EntryExitElevator.IndustrialStairs | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|EntryExitElevator.OpenChamber | |height="40px"|EntryExitElevator.OpenChamber | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_01.Vent | |height="40px"|TestChamber_01.Vent | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber.Vegetation | |height="40px"|TestChamber.Vegetation | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Intro_02.BigRoom | |height="40px"|TestChamber_Intro_02.BigRoom | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Intro_02.IntroRoom | |height="40px"|TestChamber_Intro_02.IntroRoom | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Intro_02.IntroRoom_02 | |height="40px"|TestChamber_Intro_02.IntroRoom_02 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Intro_02.SideRoom | |height="40px"|TestChamber_Intro_02.SideRoom | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_01.Awake | |height="40px"|TestChamber_01.Awake | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
Line 90: | Line 90: | ||
|height="40px"|TestChamber_Vegetation.Crows | |height="40px"|TestChamber_Vegetation.Crows | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.AfricanBirds | |height="40px"|TestChamber_Vegetation.AfricanBirds | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.WaterDrips | |height="40px"|TestChamber_Vegetation.WaterDrips | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Insects_01 | |height="40px"|TestChamber_Vegetation.Insects_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Insects_02 | |height="40px"|TestChamber_Vegetation.Insects_02 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Insects_03 | |height="40px"|TestChamber_Vegetation.Insects_03 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Elevator_Birds_01 | |height="40px"|TestChamber_Vegetation.Elevator_Birds_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Elevator_01 | |height="40px"|TestChamber_Vegetation.Elevator_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Standard | |height="40px"|TestChamber_Vegetation.Standard | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.BirdsInsects | |height="40px"|TestChamber_Vegetation.BirdsInsects | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.NoBirds | |height="40px"|TestChamber_Vegetation.NoBirds | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Intro_01_Main | |height="40px"|TestChamber_Vegetation.Intro_01_Main | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Intro_01_MainPortal | |height="40px"|TestChamber_Vegetation.Intro_01_MainPortal | ||
| | | | ||
|align=center |0 | |||
| | | | ||
| | |A fixed portal you want to guide the player to, plays a low, pulsing hum. | ||
|- | |- | ||
|height="40px"|TestChamber_Vegetation.Intro_01_CubeRoom | |height="40px"|TestChamber_Vegetation.Intro_01_CubeRoom | ||
| | | | ||
|align=center |0 | |||
| | | | ||
| | |A box you want the player to use. Small buzzing and humming noises. | ||
|} | |} | ||
Line 183: | Line 183: | ||
|height="40px"|TestChamber_Destruction.MetalPipe_01 | |height="40px"|TestChamber_Destruction.MetalPipe_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.MetalGroan_01 | |height="40px"|TestChamber_Destruction.MetalGroan_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.WaterDrip_01 | |height="40px"|TestChamber_Destruction.WaterDrip_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.WindEerie_01 | |height="40px"|TestChamber_Destruction.WindEerie_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.DestructionBeauty | |height="40px"|TestChamber_Destruction.DestructionBeauty | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.DestructionBase | |height="40px"|TestChamber_Destruction.DestructionBase | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Testchamber_Destruction.Grain_Click | |height="40px"|Testchamber_Destruction.Grain_Click | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.GlaDOS_Chamber_Diver | |height="40px"|TestChamber_Destruction.GlaDOS_Chamber_Diver | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.GlaDOS_Chamber_Whoomp | |height="40px"|TestChamber_Destruction.GlaDOS_Chamber_Whoomp | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_Destruction.Intro_03 | |height="40px"|TestChamber_Destruction.Intro_03 | ||
Line 379: | Line 379: | ||
| | | | ||
| | | | ||
|align=center |(2412.25, 1285.33, -566.96) | |||
|Echoing moving water sludge with often bubbling. | |||
|- | |||
|height="40px"|colo_chamber_02 | |||
| | | | ||
| | | | ||
|align=center |(2532.99, -1493.87, -774.82) | |||
|Echoing moving water sludge with often bubbling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align=center |(1808.03, -1007.96, -767.96) | |||
|height="40px"|Highly echoing and eerie metal sound | |||
|- | |- | ||
|height="40px"|industrial_gen_01 | |height="40px"|industrial_gen_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|goalie_interior_01 | |||
| | | | ||
| | | | ||
| | |align=center |(502.14, 10.89, 13.81) | ||
|Echoing moving water sludge with often bubbling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align=center |(-97.24, -401.50, 118.25) | |||
|height="40px"|Rapid water dripping sounds. | |||
|- | |- | ||
|height="40px"|TestChamber.Industrial_muffled_01 | |height="40px"|TestChamber.Industrial_muffled_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber.liquid_01 | |height="40px"|TestChamber.liquid_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber_transition_01 | |height="40px"|TestChamber_transition_01 | ||
| | | | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|TestChamber.Industrial_muffled_06 | |height="40px"|TestChamber.Industrial_muffled_06 | ||
| | | | ||
| | | | ||
| | |align=center |(621.41, -449.71, 40.74) | ||
| | |Highly echoing and eerie metal sound. | ||
|- | |- | ||
|height="40px"|TestChamber_transition_02 | |height="40px"|TestChamber_transition_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|TestChamber.liquid_02 | |||
| | | | ||
| | | | ||
| | |align=center |(76.55, 234.82, -363.96) | ||
|Echoing moving water sludge with often bubbling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align=center |(-1035.47, 1012.92, 0.03) | |||
|height="40px"|Multiple heavy echoing metal sounds. | |||
|- | |- | ||
|height="40px"|trust_ratman_01 | |height="40px"|trust_ratman_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|TestChamber.Industrial_muffled_02 | |||
| | | | ||
| | | | ||
| | |align=center |(-2231.16, 1950.39, -191.40) | ||
|Highly echoing and eerie metal sound. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align=center |(-2255.96, 1743.96, -191.96) | |||
|height="40px"|Slow pulsing electrical hum and buzz. | |||
|- | |- | ||
|height="40px"|TestChamber.Industrial_muffled_02a | |height="40px"|TestChamber.Industrial_muffled_02a | ||
| | | | ||
| | |||
|align=center |(2901.18, -1401.30, -593.55) | |||
|Multiple heavy echoing metal sounds. | |||
|- | |||
| | | | ||
| | | | ||
| | | | ||
|align=center |(4378.33, -2045.50, -849.94) | |||
|height="40px"|Slow pulsing electrical hum and buzz. | |||
|- | |- | ||
|height="40px"|TestChamber.Industrial_muffled_02b | |height="40px"|TestChamber.Industrial_muffled_02b |
Revision as of 13:13, 7 February 2019
Below is a list of 396 soundscapes for use in Portal 2. The game also contains all of Portal's soundscapes, which own list can be found here. An easy way of testing them is to use the playsoundscape console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference.
Test Chambers
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
EntryExitElevator.Interior | ||||
EntryExitElevator.Exterior | ||||
EntryExitElevator.IndustrialStairs | ||||
EntryExitElevator.OpenChamber | ||||
TestChamber_01.Vent | ||||
TestChamber.Vegetation | ||||
TestChamber_Intro_02.BigRoom | ||||
TestChamber_Intro_02.IntroRoom | ||||
TestChamber_Intro_02.IntroRoom_02 | ||||
TestChamber_Intro_02.SideRoom | ||||
TestChamber_01.Awake |
Vegatation
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
TestChamber_Vegetation.Crows | ||||
TestChamber_Vegetation.AfricanBirds | ||||
TestChamber_Vegetation.WaterDrips | ||||
TestChamber_Vegetation.Insects_01 | ||||
TestChamber_Vegetation.Insects_02 | ||||
TestChamber_Vegetation.Insects_03 | ||||
TestChamber_Vegetation.Elevator_Birds_01 | ||||
TestChamber_Vegetation.Elevator_01 | ||||
TestChamber_Vegetation.Standard | ||||
TestChamber_Vegetation.BirdsInsects | ||||
TestChamber_Vegetation.NoBirds | ||||
TestChamber_Vegetation.Intro_01_Main | ||||
TestChamber_Vegetation.Intro_01_MainPortal | 0 | A fixed portal you want to guide the player to, plays a low, pulsing hum. | ||
TestChamber_Vegetation.Intro_01_CubeRoom | 0 | A box you want the player to use. Small buzzing and humming noises. |
Destruction
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
TestChamber_Destruction.MetalPipe_01 | ||||
TestChamber_Destruction.MetalGroan_01 | ||||
TestChamber_Destruction.WaterDrip_01 | ||||
TestChamber_Destruction.WindEerie_01 | ||||
TestChamber_Destruction.DestructionBeauty | ||||
TestChamber_Destruction.DestructionBase | ||||
Testchamber_Destruction.Grain_Click | ||||
TestChamber_Destruction.GlaDOS_Chamber_Diver | ||||
TestChamber_Destruction.GlaDOS_Chamber_Whoomp | ||||
TestChamber_Destruction.Intro_03 | ||||
TestChamber_Destruction.Intro_03_Alt | ||||
TestChamber_Destruction.Intro_03_Halls | ||||
TestChamber_Destruction.Intro_03_EndVeg | ||||
TestChamber_Destruction.Intro_04 | ||||
TestChamber_Destruction.Intro_04_Alt | ||||
TestChamber_Destruction.Intro_05_Start | ||||
TestChamber_Destruction.Intro_05 | ||||
TestChamber_Destruction.Intro_05_End | ||||
TestChamber_Destruction.Intro_06 | ||||
TestChamber_Destruction.Intro_06_BTS | ||||
TestChamber_Destruction.Laser_Redirect_Intro | ||||
TestChamber_Destruction.Laser_Stairs | ||||
TestChamber_Destruction.Dual_Lasers_Intro | ||||
TestChamber_Destruction.Dual_Lasers | ||||
TestChamber_Destruction.GlaDOS_Chamber_Prewake | ||||
TestChamber_Destruction.Glados_Chamber_Postwake | ||||
TestChamber_Destruction.GlaDOS_Breaker_Room | ||||
TestChamber_Destruction.GlaDOS_Hall | ||||
TestChamber_Destruction.GlaDOS_PreBasement | ||||
TestChamber_Destruction.GlaDOS_Basement | ||||
TestChamber_Destruction.GlaDOS_New_Basement |
Partial Destruction
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
colo_chamber_01 | (2412.25, 1285.33, -566.96) | Echoing moving water sludge with often bubbling. | ||
colo_chamber_02 | (2532.99, -1493.87, -774.82) | Echoing moving water sludge with often bubbling. | ||
(1808.03, -1007.96, -767.96) | Highly echoing and eerie metal sound | |||
industrial_gen_01 | ||||
goalie_interior_01 | (502.14, 10.89, 13.81) | Echoing moving water sludge with often bubbling. | ||
(-97.24, -401.50, 118.25) | Rapid water dripping sounds. | |||
TestChamber.Industrial_muffled_01 | ||||
TestChamber.liquid_01 | ||||
TestChamber_transition_01 | ||||
TestChamber.Industrial_muffled_06 | (621.41, -449.71, 40.74) | Highly echoing and eerie metal sound. | ||
TestChamber_transition_02 | ||||
TestChamber.liquid_02 | (76.55, 234.82, -363.96) | Echoing moving water sludge with often bubbling. | ||
(-1035.47, 1012.92, 0.03) | Multiple heavy echoing metal sounds. | |||
trust_ratman_01 | ||||
TestChamber.Industrial_muffled_02 | (-2231.16, 1950.39, -191.40) | Highly echoing and eerie metal sound. | ||
(-2255.96, 1743.96, -191.96) | Slow pulsing electrical hum and buzz. | |||
TestChamber.Industrial_muffled_02a | (2901.18, -1401.30, -593.55) | Multiple heavy echoing metal sounds. | ||
(4378.33, -2045.50, -849.94) | Slow pulsing electrical hum and buzz. | |||
TestChamber.Industrial_muffled_02b | ||||
TestChamber.Industrial_partial_open | ||||
TestChamber.Industrial_muffled_03 | ||||
TestChamber.Industrial_muffled_04 | ||||
TestChamber.liquid_03 | ||||
gap.ratman_01 | ||||
preTestChamber.Industrial_muffled_01 | ||||
TestChamber.Industrial_muffled_05 | ||||
warehouse.Industrial_01 | ||||
warehouse.Industrial_02 | ||||
TestChamber.liquid_04 | ||||
Turretchamber.intro_01 | ||||
Turretchamber.liquid_01 | ||||
Turretchamber_01 | ||||
Turretchamber_02 | ||||
Turretchamber_03 | ||||
Turretchamber_04 | ||||
Turretchamber_04a | ||||
Testchamber_med_01 | ||||
rug_ratman_01 | ||||
Testchamber_med_01a | ||||
laser_chamber_lg_01 | ||||
testchamber.liquid_lg_01 | ||||
testchamber.liquid_lg_02 | ||||
util_lo.end_mach | ||||
util_water.drain | ||||
utility.metal.imp.lo | ||||
util.abstract.random.ambient |
Industrial
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
TestChamber_Industrial.Fire_01 | ||||
TestChamber_Industrial.BowedMetal_01 | ||||
TestChamber_Industrial.ScrapedMetal_01 | ||||
TestChamber_Industrial.ClickStick_01 | ||||
TestChamber_Industrial.BubblingGoo_01 | ||||
TestChamber_Industrial.WarehouseWronk_01 | ||||
TestChamber_Industrial.WarehouseWronk_02 | ||||
TestChamber_Industrial.WarehouseImpact_01 | ||||
TestChamber_Industrial.WarehouseImpact_02 | ||||
TestChamber_Industrial.WarehouseImpact_03 | ||||
TestChamber_Industrial.WarehouseMotor_01 | ||||
TestChamber_Industrial.WarehousePower_01 | ||||
TestChamber_Industrial.HotelFluorescents_01 | ||||
TestChamber_Industrial.HotelRefrigeration_01 | ||||
TestChamber_Industrial.Incinerator_Tube_Fall | ||||
TestChamber_Industrial.Incinerator | ||||
TestChamber_Industrial.Incinerator_Destroyed_Hall | ||||
TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno | ||||
TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo | ||||
TestChamber_Industrial.Incinerator_Destroyed_Room_Goo | ||||
TestChamber_Industrial.Incinerator_Destroyed_Room | ||||
TestChamber_Industrial.Intro_01_Ride_01 | ||||
TestChamber_Industrial.Intro_01_Ride_02 | ||||
TestChamber_Industrial.Intro_01_Ride_03 | ||||
TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss | ||||
TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss |
Reconstruction
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
TestChamber.fizzler_01 | ||||
TestChamber.Industrial_clean_01 | ||||
TestChamber.Industrial_clean_02 | ||||
TestChamber.clean_liquid_01 | ||||
TestChamber.clean_liquid_02 | ||||
TestChamber.Industrial_clean_03 | ||||
TestChamber.Industrial_clean_04 | ||||
TestChamber.Industrial_clean_04a | ||||
laser_chamber_med_02 | ||||
TestChamber.Industrial_clean_05 | ||||
TestChamber.Industrial_clean_06 | ||||
TestChamber.Industrial_clean_07 | ||||
util.abstract.random.ambient.hi | ||||
util.tech.random.ambient.hi | ||||
util.random.metal_groans |
Sabotage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
jb_chamber_01 | ||||
jb_chamber_exit_01 | ||||
jb_toxin_chamber | ||||
jb_catwalksection_01 | ||||
jb2_catwalksection_01 | ||||
jb_catwalksection_02 | ||||
jb2_catwalksection_end_room | ||||
sabotage.spawn | ||||
warehouse.hallway_01 | ||||
sabotage.trans.small | ||||
warehouse.med_01 | ||||
warehouse.med_02 | ||||
warehouse.med_03 | ||||
warehouse.med_04 | ||||
warehouse.med_05 | ||||
warehouse.med_06 | ||||
warehouse.med_06a | ||||
jb3_catwalksection_01 | ||||
sab.tox.spawn | ||||
sab.tox.hall | ||||
sab.tox.factory_01 | ||||
sab.tox.factory_02 | ||||
tube.spawn | ||||
sab.factory.spawn | ||||
sab.factory.trans_01 | ||||
sab.factory.offices_01 | ||||
sab.factory_01 | ||||
sab.factory.offices_01a | ||||
sab.factory.turret_01 | ||||
sab.factory.hall_01 | ||||
sab.factory.turret_01a | ||||
sab.factory.control_room | ||||
sab.factory.geltubes | ||||
sab.factory.end.hall | ||||
core.spawn | ||||
core.chamber_01 | ||||
core.main.chamber_01 | ||||
sab.panel.spawn | ||||
sab.panel.trans_01 | ||||
sab.panel.factory_01 | ||||
sab.panel.conveyor_01 | ||||
sab.panel.hall_01 |
Underground
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
ug_sphere_water_01 | ||||
ug_sphere_water_01a | ||||
ug_sphere_samll_room | ||||
ug_sphere_water_01b | ||||
ug_sphere_int_01 | ||||
ug_sphere_int_01a | ||||
ug_sphere_water_02 | ||||
ug_sphere_water_02a | ||||
ug_sphere_water_02b | ||||
ug_sphere_int_02 | ||||
ug_sphere_int_02a | ||||
ug_bomb_water_01 | ||||
ug_trans_01 | ||||
ug_cave_spawn | ||||
ug_cave_int_01 | ||||
ug_cave_int_02 | ||||
ug_cave_int_03 | ||||
ug_cave_ext_01 | ||||
ug_pit_01 | ||||
ug_pit_02 | ||||
ug_pit_03 | ||||
ug_pit_lite | ||||
ug_door_01 | ||||
ug_lake_spawn | ||||
ug_lake_chamber_01 | ||||
ug_lake_int_01 | ||||
ug_lake_spawn_02 | ||||
ug_lake_top_01 | ||||
ug_lake_int_02 | ||||
ug_lake_int_02a | ||||
ug_portal_int_01 | ||||
ug_portal_int_02 | ||||
ug_portal_int_03 | ||||
ug_portal_ext_01 | ||||
ug_portal_tunnel_01 | ||||
ug_portal_shaft_01 | ||||
ug_climb_int_01 | ||||
ug_climb_int_02 | ||||
ug_climb_shaft_01 | ||||
ug_climb_door_01 | ||||
ug_climb_exit_01 | ||||
util.random.boomer | ||||
util.random.rockdebris | ||||
util.random.rockfall | ||||
util.random.woodcreak |
Behind the Scenes
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
TestChamber_BTS.Generator | ||||
TestChamber_BTS.Comb | ||||
TestChamber_BTS.Crystal | ||||
TestChamber_BTS.Drone |
Paint
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
TestChamber.paint_01 | ||||
TestChamber.paint.liquid_01 | ||||
TestChamber_paint_transition_01 | ||||
TestChamber.paint.liquid_02 | ||||
TestChamber.paint_02 | ||||
TestChamber.paint_03 | ||||
TestChamber.paint.liquid_03 | ||||
pan_test |
Finale
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
trust_chamber_01 | ||||
return_spawn | ||||
return_chamber_01 | ||||
return_trans_01 | ||||
return_chamber_02 | ||||
tbeam_chamber_01 | ||||
tbeam_chamber_02 | ||||
tb_wall_chamber_01 | ||||
tb_pol_chamber_01 | ||||
tb_catch_chamber_01 | ||||
laser_chamber_lg_01a | ||||
laser_catapult_01 | ||||
laser_plat_01 | ||||
laser_plat_ext_01 | ||||
laser_plat_int_01 | ||||
catch_chamber_01 | ||||
jump_chamber_lg_01 | ||||
finale_1_chamber_01 | ||||
finale_1_transition_01 | ||||
finale_1_platform_01 | ||||
finale_1_hall_01 | ||||
finale_2_spawn | ||||
finale_2_turrets | ||||
finale_2_water.chamber | ||||
finale_2_chamber_01 | ||||
finale_2_tbeam_01 | ||||
finale_2_paint_01 | ||||
finale_3_spawn | ||||
finale_3_chamber_01 | ||||
finale_3_chamber_02 | ||||
finale_4_chamber_01 | ||||
finale_4_chamber_02 | ||||
finale_4_chamber_03 | ||||
finale_4_wheatley_chamber | ||||
util_rocks_big |
Cooperation
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
room01.mp_coop_lobby_2 | ||||
room02.mp_coop_lobby_2 | ||||
room01.start | ||||
room02.start | ||||
room03.start | ||||
endlevel.instance | ||||
spawn_room_intro.instance | ||||
room02.start02 | ||||
room03.start02 | ||||
hallway_short01.instance | ||||
room02.start_03 | ||||
room03.start_03 | ||||
room02.doors | ||||
room03.doors | ||||
room02.race_2 | ||||
room03.race_02 | ||||
room02.laser_2 | ||||
room02.rat_maze | ||||
room02.laser_crusher | ||||
room02.seperation_1 | ||||
room02.fling_3 | ||||
room03.fling_3 | ||||
room02.infinifling_train | ||||
room02.come_along | ||||
room02.fling_1 | ||||
room02.catapult_1 | ||||
room04.catapult_1 | ||||
room06.catapult_1 | ||||
room02.multifling_1 | ||||
room04.multifling_1 | ||||
room02.fling_crushers | ||||
room05.fling_crushers | ||||
room01.fan | ||||
room02.fan | ||||
room03.fan | ||||
spawn_room01.instance | ||||
room02.wall_intro | ||||
airlock01.instance | ||||
room04.wall_intro | ||||
room02.wall_2 | ||||
room02.catapult_wall_intro | ||||
room04.catapult_wall_intro | ||||
room02.wall_block | ||||
room04.wall_block | ||||
room02.catapult_2 | ||||
room04.catapult_2 | ||||
room02.turret_walls | ||||
room04.turret_walls | ||||
room02.turret_ball | ||||
room04.turret_ball | ||||
room01.wall_5 | ||||
room02.wall_5 | ||||
room02_5.wall_5 | ||||
room03.wall_5 | ||||
room04.wall_5 | ||||
room05.wall_5 | ||||
room06.wall_5 | ||||
room02.tbeam_fling_float_1 | ||||
room02.tbeam_maze | ||||
room02.tbeam_redirect | ||||
room03.tbeam_redirect | ||||
room02.tbeam_drill | ||||
room02.tbeam_catch_grind_1 | ||||
room02.tbeam_laser_1 | ||||
room02.tbeam_polarity | ||||
room02.tbeam_polarity2 | ||||
room02.tbeam_polarity3 | ||||
room02.tbeam_end | ||||
room03.tbeam_end | ||||
room04.tbeam_end | ||||
room02.paint_come_along | ||||
room02.paint_redirect | ||||
room02.paint_bridge | ||||
room04.paint_bridge | ||||
room02.paint_walljumps | ||||
room04.paint_walljumps | ||||
room02.speed_fling | ||||
room04.speed_fling | ||||
room02.paint_red_racer | ||||
room04.paint_red_racer | ||||
room02.paint_speed_catch | ||||
room02.paint_longjump | ||||
hall01.paint_longjump | ||||
room01.endlevel |
Cooperation DLC1
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dlc1_sep.liquid_01 | ||||
dlc1_sep.liquid_02 | ||||
axis.mainroom | ||||
bridgecatch.mainroom | ||||
paint.rmaze | ||||
catapult.catch | ||||
laser.tbeam.01 | ||||
laser.tbeamwater.01 | ||||
laser.tbeam.02 | ||||
crazybox.01 | ||||
crazybox.02 | ||||
2paints_01 | ||||
2paints_02 | ||||
2paints_exit | ||||
2paints_end |
Super 8
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
BR.train_interior_1 | ||||
BR.train_knocked_out | ||||
train.exterior_intro_fade | ||||
train.exterior | ||||
train.exterior.quiet | ||||
TestChamber_Industrial.BowedMetal_01 | ||||
traincar.mvmnt | ||||
TestChamber_Industrial.WarehouseImpact_01 | ||||
TestChamber_Industrial.WarehouseImpact_02 | ||||
TestChamber_Industrial.WarehouseImpact_03 | ||||
TestChamber_Industrial.WarehouseMotor_01 | ||||
TestChamber_Industrial.WarehousePower_01 | ||||
TestChamber_Industrial.HotelFluorescents_01 | ||||
BR_metals |
Press Demo
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
PD.Industrial_muffled_01 | ||||
PD.Industrial_muffled_02 | ||||
PD_transition_01 | ||||
PD.liquid_01 | ||||
PD.Industrial_muffled_03 | ||||
PD.liquid_02 | ||||
PD.Industrial_muffled_04 | ||||
PD.Industrial_muffled_04a | ||||
PD.Industrial_muffled_05 | ||||
PD.liquid_04 | ||||
PD.liquid_03 |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |