Point dz weaponspawn: Difference between revisions
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== Entity Description == | == Entity Description == | ||
Acts as a spawn point for below specified survival entities. | Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup. | ||
== Entities spawned by [[point_dz_weaponspawn]] == | == Entities spawned by [[point_dz_weaponspawn]] == |
Revision as of 12:37, 1 February 2019
Template:Otherlang2
point_dz_weaponspawn
is a point entity available in Counter-Strike: Global Offensive. It's one of many new entities added with the
Danger Zone update.
Info
Type: Entity
Mode: Danger Zone
Global entity: no
Date added: Added along with the update Danger Zone (2018.12.06)
Entity Description
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.
Entities spawned by point_dz_weaponspawn
- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- Flash grenade.
- Molotov coctail.
- Decoy grenade.
- Smoke grenade.
- Knife.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
- Group ID ([todo internal name (i)]) <integer>
- When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
- Door Name ([todo internal name (i)]) <targetname>
- This point is behind a specific door.
Non !FGD keyvalues:
tagPreferLooseItem 1
- A loose item will spawn instead of a crate.
tagPreferMelee 1
- A melee weapon/crate will spawn instead.
tagBehindSteelDoor 1
- Used when combined with dz_door, more info about that here: Quick Link
tagOnRooftop 1
Todo: What does this do in game?