Orange Box (engine branch): Difference between revisions
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The '''Orange Box engine branch''' was released in 2007 with the Orange Box (Episode Two, Portal, Team Fortress 2). It existed side-by-side with the [[Left 4 Dead (engine branch)|Left 4 Dead branch]] until 2011, when it was obsoleted by the release of [[Portal 2]]. | The '''Source 2007''' engine branch (formerly '''Orange Box engine branch''') was released in 2007 with the Orange Box (Episode Two, Portal, Team Fortress 2). It existed side-by-side with the [[Left 4 Dead (engine branch)|Left 4 Dead branch]] until 2011, when it was obsoleted by the release of [[Portal 2]]. | ||
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work. | The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work. | ||
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; Mac OS X support | ; Mac OS X support | ||
== Availability == | == Availability == | ||
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* [[Source SDK Base 2007]] (formerly ''Source SDK Base - Orange Box'') | * [[Source SDK Base 2007]] (formerly ''Source SDK Base - Orange Box'') | ||
Gamecode for the 2007 branch is included in the | Gamecode for the 2007 branch is included in the now-deprecated Source SDK app. | ||
[[Category:Engine branches]] | [[Category:Engine branches]] |
Revision as of 23:54, 27 December 2018
The Source 2007 engine branch (formerly Orange Box engine branch) was released in 2007 with the Orange Box (Episode Two, Portal, Team Fortress 2). It existed side-by-side with the Left 4 Dead branch until 2011, when it was obsoleted by the release of Portal 2.
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work.
Versions
There are actually four Orange Box branches, referred to in the SDK Launcher as Source '2006', '2007', '2009' and 'MP'. The 2009 and MP branches do not have a different feature set, but are incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme and Mac OS X compatibility).
Features
New since the Episode One branch is:
2007
- Threading
- Logic, rendering and audio have been threaded for performance gains in multi-core environments.
- Soft particles
- An all-new, artist-driven particle system.
- Shadow mapping
- A modern dynamic lighting and shadowing technology.
- Alpha to coverage
- Vector-like edges to raster images, fast.
- Self-shadowing bump maps
- For a more realistic illusion of a 3D surface.
- Automatic displacement texturing
- Avoids ugly stretching.
- Maplist Thumbnails
- A console-oriented server browser UI.
- Xbox 360 support
- Of little use to modders, needless to say!
2009
- Mac OS X support
Availability
Source 2007
- Source SDK Base 2007 (formerly Source SDK Base - Orange Box)
Gamecode for the 2007 branch is included in the now-deprecated Source SDK app.