Player weaponstrip (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{Hl1 series point|player_weaponstrip}} It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth; in Opposing Force, at the very end after killing the final boss, and in Blue Shift, after entering the final teleporter to escape Black Mesa. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed.
{{Hl1 series point|player_weaponstrip}} It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth; in Opposing Force, at the very end after killing the final boss, and in Blue Shift, after entering the final teleporter to escape Black Mesa. The player_weaponstrip, as its name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed.


{{bug|A small bug is that the ammo information on your HUD does not get removed, only changing the ammo pool to 0 and leaving you with the number of bullets that was in your magazine before the strip.}}
{{bug|A small bug is that the ammo information on your HUD does not get removed, only changing the ammo pool to 0 and leaving you with the number of bullets that was in your magazine before the strip.}}

Revision as of 02:29, 24 October 2018

Stub

This article or section is a stub. You can help by expanding it.

Template:Hl1 series point It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth; in Opposing Force, at the very end after killing the final boss, and in Blue Shift, after entering the final teleporter to escape Black Mesa. The player_weaponstrip, as its name implies, only strips the player's weapons, any other items, primarily the player's HEV Suit, will not be removed.

Icon-Bug.pngBug:A small bug is that the ammo information on your HUD does not get removed, only changing the ammo pool to 0 and leaving you with the number of bullets that was in your magazine before the strip.  [todo tested in ?]

Flags