Player weaponstrip (GoldSrc): Difference between revisions
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Bug:A small bug is that the ammo information on your HUD does not get removed, only changing the ammo pool to 0 and leaving you with the number of bullets that was in your magazine before the strip. [todo tested in ?]
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{{Hl1 series point|player_weaponstrip}} It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed. | {{Hl1 series point|player_weaponstrip}} It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed. | ||
{{bug|A small bug is that the ammo information on your HUD does not get removed, only changing the ammo pool to 0 and leaving you with the number of bullets that was in your magazine before the strip.}} | |||
==Flags== | ==Flags== | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 02:27, 24 October 2018
Template:Hl1 series point It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's HEV Suit, will not be removed.
