Dota 2 Workshop Tools: Difference between revisions
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<p style="margin:1em;">'''[[Dota 2 Workshop Tools/Installing and Launching Tools|Download and Installation]] | [[Dota 2 Workshop Tools/Dota Workshop Tools FAQ|Frequently Asked Questions]]'''</p> | <p style="margin:1em;">'''[[Dota 2 Workshop Tools/Installing and Launching Tools|Download and Installation]] | [[Dota 2 Workshop Tools/Dota Workshop Tools FAQ|Frequently Asked Questions]]'''</p> | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Items Overview|Items Overview]]''' | | '''[[Dota 2 Workshop Tools/Items Overview|<center>Items Overview</center>]]''' | ||
| Creating items for inclusion in the Dota store | | Creating items for inclusion in the Dota store | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Addon Overview|Addons Overview]]''' | | '''[[Dota 2 Workshop Tools/Addon Overview|<center>Addons Overview</center>]]''' | ||
| Creating, organizing and releasing your Dota 2 addon | | Creating, organizing and releasing your Dota 2 addon | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Level Design|Level Design]]''' | | '''[[Dota 2 Workshop Tools/Level Design|<center>Level Design</center>]]''' | ||
| Level design and Hammer information | | Level design and Hammer information | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Scripting|Scripting]]''' | | '''[[Dota 2 Workshop Tools/Scripting|<center>Scripting</center>]]''' | ||
| An addon's script code defines the game rules for an addon | | An addon's script code defines the game rules for an addon | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Modeling|Modeling]]''' | | '''[[Dota 2 Workshop Tools/Modeling|<center>Modeling</center>]]''' | ||
| Models are the detailed objects or characters that appear in the game world | | Models are the detailed objects or characters that appear in the game world | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Materials|Materials]]''' | | '''[[Dota 2 Workshop Tools/Materials|<center>Materials</center>]]''' | ||
| Images and shader controls are combined to create materials | | Images and shader controls are combined to create materials | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Sounds|Sounds]]''' | | '''[[Dota 2 Workshop Tools/Sounds|<center>Sounds</center>]]''' | ||
| Audio production for addons | | Audio production for addons | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Particles|Particles]]''' | | '''[[Dota 2 Workshop Tools/Particles|<center>Particles</center>]]''' | ||
| Effects like smoke, sparks, blood and fire are created using particles | | Effects like smoke, sparks, blood and fire are created using particles | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Panorama|Panorama]]''' | | '''[[Dota 2 Workshop Tools/Panorama|<center>Panorama</center>]]''' | ||
| Panorama UI, used for custom interface in your game mode | | Panorama UI, used for custom interface in your game mode | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Custom UI|Scaleform UI]]''' | | '''[[Dota 2 Workshop Tools/Custom UI|<center>Scaleform UI</center>]]''' | ||
| '''DEPRECATED''' Scaleform was for UI in Alpha, and will be removed. | | '''DEPRECATED''' Scaleform was for UI in Alpha, and will be removed. | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Community|Community]]''' | | '''[[Dota 2 Workshop Tools/Community|<center>Community</center>]]''' | ||
| Getting involved with the modding community | | Getting involved with the modding community | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Unofficial_Tools|Third-Party Tools]]''' | | '''[[Dota 2 Workshop Tools/Unofficial_Tools|<center>Third-Party Tools</center>]]''' | ||
| Developer tools created by the modding community | | Developer tools created by the modding community | ||
|} | |} |
Revision as of 07:58, 7 October 2018
Template:Otherlang2 The Dota 2 Workshop Tools is a set of software utilities available as a free download for Dota 2 that allow you to create items for inclusion in the Dota store and the Steam Workshop and your own custom game modes (called addons).
Creating items for inclusion in the Dota store | |
Creating, organizing and releasing your Dota 2 addon | |
Level design and Hammer information | |
An addon's script code defines the game rules for an addon | |
Models are the detailed objects or characters that appear in the game world | |
Images and shader controls are combined to create materials | |
Audio production for addons | |
Effects like smoke, sparks, blood and fire are created using particles | |
Panorama UI, used for custom interface in your game mode | |
DEPRECATED Scaleform was for UI in Alpha, and will be removed. | |
Getting involved with the modding community | |
Developer tools created by the modding community |