Dota 2 Workshop Tools: Difference between revisions
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<p style="margin:1em;">'''[[Dota 2 Workshop Tools/Installing and Launching Tools|Download and Installation]] | [[Dota 2 Workshop Tools/Dota Workshop Tools FAQ|Frequently Asked Questions]]'''</p> | <p style="margin:1em;">'''[[Dota 2 Workshop Tools/Installing and Launching Tools|Download and Installation]] | [[Dota 2 Workshop Tools/Dota Workshop Tools FAQ|Frequently Asked Questions]]'''</p> | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Items Overview|Items Overview]]''' | | '''[[Dota 2 Workshop Tools/Items Overview|<center>Items Overview</center>]]''' | ||
| Creating items for inclusion in the Dota store | | Creating items for inclusion in the Dota store | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Addon Overview|Addons Overview]]''' | | '''[[Dota 2 Workshop Tools/Addon Overview|<center>Addons Overview</center>]]''' | ||
| Creating, organizing and releasing your Dota 2 addon | | Creating, organizing and releasing your Dota 2 addon | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Level Design|Level Design]]''' | | '''[[Dota 2 Workshop Tools/Level Design|<center>Level Design</center>]]''' | ||
| Level design and Hammer information | | Level design and Hammer information | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Scripting|Scripting]]''' | | '''[[Dota 2 Workshop Tools/Scripting|<center>Scripting</center>]]''' | ||
| An addon's script code defines the game rules for an addon | | An addon's script code defines the game rules for an addon | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Modeling|Modeling]]''' | | '''[[Dota 2 Workshop Tools/Modeling|<center>Modeling</center>]]''' | ||
| Models are the detailed objects or characters that appear in the game world | | Models are the detailed objects or characters that appear in the game world | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Materials|Materials]]''' | | '''[[Dota 2 Workshop Tools/Materials|<center>Materials</center>]]''' | ||
| Images and shader controls are combined to create materials | | Images and shader controls are combined to create materials | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Sounds|Sounds]]''' | | '''[[Dota 2 Workshop Tools/Sounds|<center>Sounds</center>]]''' | ||
| Audio production for addons | | Audio production for addons | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Particles|Particles]]''' | | '''[[Dota 2 Workshop Tools/Particles|<center>Particles</center>]]''' | ||
| Effects like smoke, sparks, blood and fire are created using particles | | Effects like smoke, sparks, blood and fire are created using particles | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Panorama|Panorama]]''' | | '''[[Dota 2 Workshop Tools/Panorama|<center>Panorama</center>]]''' | ||
| Panorama UI, used for custom interface in your game mode | | Panorama UI, used for custom interface in your game mode | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Custom UI|Scaleform UI]]''' | | '''[[Dota 2 Workshop Tools/Custom UI|<center>Scaleform UI</center>]]''' | ||
| '''DEPRECATED''' Scaleform was for UI in Alpha, and will be removed. | | '''DEPRECATED''' Scaleform was for UI in Alpha, and will be removed. | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Community|Community]]''' | | '''[[Dota 2 Workshop Tools/Community|<center>Community</center>]]''' | ||
| Getting involved with the modding community | | Getting involved with the modding community | ||
|- | |- | ||
| '''[[Dota 2 Workshop Tools/Unofficial_Tools|Third-Party Tools]]''' | | '''[[Dota 2 Workshop Tools/Unofficial_Tools|<center>Third-Party Tools</center>]]''' | ||
| Developer tools created by the modding community | | Developer tools created by the modding community | ||
|} | |} | ||
Revision as of 07:58, 7 October 2018
Template:Otherlang2 The Dota 2 Workshop Tools is a set of software utilities available as a free download for Dota 2 that allow you to create items for inclusion in the Dota store and the Steam Workshop and your own custom game modes (called addons).
| Creating items for inclusion in the Dota store | |
| Creating, organizing and releasing your Dota 2 addon | |
| Level design and Hammer information | |
| An addon's script code defines the game rules for an addon | |
| Models are the detailed objects or characters that appear in the game world | |
| Images and shader controls are combined to create materials | |
| Audio production for addons | |
| Effects like smoke, sparks, blood and fire are created using particles | |
| Panorama UI, used for custom interface in your game mode | |
| DEPRECATED Scaleform was for UI in Alpha, and will be removed. | |
| Getting involved with the modding community | |
| Developer tools created by the modding community |
