Template:KV GibshooterBase: Difference between revisions
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(Created page with '{{ScrollBox|title=GibshooterBase| {{KV|Gib Direction (Pitch Yaw Roll)|string|The direction the gibs will fly.}} {{KV|Number of Gibs|integer|Total number of gibs to shoot each tim…') |
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{{ | {{minititle|Gibshooter}} | ||
{{KV|Number of Gibs (m_iGibs)|integer|Total number of <code>gib</code>s to shoot each time the entity should shoot.}} | |||
{{KV|Number of Gibs|integer|Total number of | {{KV|Delay between shots (delay)|string|Delay (in seconds) between shooting each <code>gib</code>. If 0, all <code>gib</code>s shoot at once.}} | ||
{{KV|Delay between shots|string|Delay (in seconds) between shooting each gib. If 0, all | {{KV|Gib Angles (Pitch Yaw Roll) (gibangles)|string|The orientation of the spawned <code>gib</code>s.}} | ||
{{KV|Gib Angles (Pitch Yaw Roll)|string|The orientation of the spawned | {{KV|Max angular velocity (gibanglevelocity)|string|How fast (degrees/sec) the <code>gib</code>s should spin. They will spin on the x and y axes between 10% and 100% of this speed.}} | ||
{{KV|Max angular velocity|string|How fast (degrees/sec) the gib | {{KV|Gib Velocity (m_flVelocity)|integer|Speed of the fired <code>gib</code>s.}} | ||
{{KV|Gib Velocity|integer|Speed of the fired | {{KV|Course Variance (m_flVariance)|string|How much variance in the direction <code>gib</code>s are fired.}} | ||
{{KV|Course Variance|string|How much variance in the direction | {{KV|Gib Life (m_flGibLife)|string|Time in seconds for <code>gib</code>s to live +/- 5%.}} | ||
{{KV|Gib Life|string|Time in seconds for | {{KV|Lighting Origin (lightingorigin)|target_destination|Select an {{ent|info_lighting}} to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | ||
{{KV|Lighting Origin|target_destination|Select an info_lighting to specify a location to sample lighting from for all | {{KV|Physics (Simulation)|choices|nofgd=1|How the <code>gib</code>s will be physically simulated. | ||
{{KV | :*0: Point (very cheap) | ||
{{KV | :*1: [[VPhysics|Physics]] | ||
}}<noinclude> | :*2: Ragdoll ({{ent|raggib}})}} | ||
[[Category:Keyvalue Templates|GibshooterBase]] | {{KV|Disable Shadows (nogibshadows)|bool|nofgd=1|Set to 1 to disable [[render target]] shadows on <code>gib</code>s.}}<noinclude>[[Category:Keyvalue Templates|GibshooterBase]]</noinclude> | ||
</noinclude> |
Revision as of 17:59, 29 September 2018
Gibshooter:
- Number of Gibs (m_iGibs) ([todo internal name (i)]) <integer>
- Total number of
gib
s to shoot each time the entity should shoot.
- Delay between shots (delay) ([todo internal name (i)]) <string>
- Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) ([todo internal name (i)]) <string>
- The orientation of the spawned
gib
s.
- Max angular velocity (gibanglevelocity) ([todo internal name (i)]) <string>
- How fast (degrees/sec) the
gib
s should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Course Variance (m_flVariance) ([todo internal name (i)]) <string>
- How much variance in the direction
gib
s are fired.
- Lighting Origin (lightingorigin) ([todo internal name (i)]) <targetname>
- Select an info_lighting to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (Simulation) ([todo internal name (i)]) <choices> !FGD
- How the
gib
s will be physically simulated.
- Disable Shadows (nogibshadows) ([todo internal name (i)]) <boolean> !FGD
- Set to 1 to disable render target shadows on
gib
s.