Template:I PlayerCompanion: Difference between revisions
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(Revision + New input) |
m ("Clears" will work too.) |
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: Gives the NPC a weapon immediately | : Gives the NPC a weapon immediately | ||
; {{episodic add|<code>ClearAllOutputs</code>}} | ; {{episodic add|<code>ClearAllOutputs</code>}} | ||
: | : Clears every output that this NPC has. | ||
}} | }} |
Revision as of 13:38, 27 September 2018
PlayerCompanion:
OutsideTransition
(in all games since)
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type
EnableAlwaysTransition
(in all games since)
DisableAlwaysTransition
(in all games since)
- If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition
MakeGameEndAlly
(in all games since)
MakeRegularAlly
(in all games since)
- Determines whether the game should end if this character dies.
EnableWeaponPickup
(in all games since)
DisableWeaponPickup
(in all games since)
- Enables/disables weapon pickup.
GiveWeapon <classname>
(in all games since)
- Gives the NPC a weapon immediately
- Template:Episodic add
- Clears every output that this NPC has.