Template:I PlayerCompanion: Difference between revisions

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(Revision + New input)
m ("Clears" will work too.)
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: Gives the NPC a weapon immediately
: Gives the NPC a weapon immediately
; {{episodic add|<code>ClearAllOutputs</code>}}
; {{episodic add|<code>ClearAllOutputs</code>}}
: Obliterates every output that this NPC has.
: Clears every output that this NPC has.
}}
}}

Revision as of 13:38, 27 September 2018

PlayerCompanion:
OutsideTransition (in all games since Half-Life 2: Episode One)
Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type
EnableAlwaysTransition (in all games since Half-Life 2: Episode One)
DisableAlwaysTransition (in all games since Half-Life 2: Episode One)
If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition
MakeGameEndAlly (in all games since Half-Life 2: Episode One)
MakeRegularAlly (in all games since Half-Life 2: Episode One)
Determines whether the game should end if this character dies.
EnableWeaponPickup (in all games since Half-Life 2: Episode One)
DisableWeaponPickup (in all games since Half-Life 2: Episode One)
Enables/disables weapon pickup.
GiveWeapon <classname> (in all games since Half-Life 2: Episode One)
Gives the NPC a weapon immediately
Template:Episodic add
Clears every output that this NPC has.