Template:I PlayerCompanion: Difference between revisions
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m ("Clears" will work too.) |
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: Gives the NPC a weapon immediately | : Gives the NPC a weapon immediately | ||
; {{episodic add|<code>ClearAllOutputs</code>}} | ; {{episodic add|<code>ClearAllOutputs</code>}} | ||
: | : Clears every output that this NPC has. | ||
}} | }} | ||
Revision as of 13:38, 27 September 2018
PlayerCompanion:
OutsideTransition(in all games since
)- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type
EnableAlwaysTransition(in all games since
)DisableAlwaysTransition(in all games since
)- If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition
MakeGameEndAlly(in all games since
)MakeRegularAlly(in all games since
)- Determines whether the game should end if this character dies.
EnableWeaponPickup(in all games since
)DisableWeaponPickup(in all games since
)- Enables/disables weapon pickup.
GiveWeapon <classname>(in all games since
)- Gives the NPC a weapon immediately
- Template:Episodic add
- Clears every output that this NPC has.