Env sporeexplosion: Difference between revisions
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m (css) |
(this entity is available in every game, probably because it's simply gone unnoticed.) |
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{{lang|Env sporeexplosion}} | {{lang|Env sporeexplosion}} | ||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{ | {{base point|env_sporeexplosion}} It's purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If you want something that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. It's unknown why this is available in anything except Half-Life 2. | ||
{{code class|SporeExplosion|smoke_trail.cpp}} | {{code class|SporeExplosion|smoke_trail.cpp}} | ||
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{{KV|Spawn Rate (as percentage) (spawnrate)|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}} | {{KV|Spawn Rate (as percentage) (spawnrate)|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV BaseEntity | {{KV BaseEntity|css=1}} | ||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I BaseEntity | {{I BaseEntity|prel4d=1}} | ||
==Outputs== | ==Outputs== | ||
{{O BaseEntity}} | {{O BaseEntity|l4d=1}} | ||
[[Category:Half-Life 2 Entities]] |
Revision as of 08:57, 17 September 2018


Template:Base point It's purely cosmetic bugbait spore effect. If you want something that antlions will react to, see npc_grenade_bugbait or ai_sound. It's unknown why this is available in anything except Half-Life 2.
Keyvalues
- Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.