Env sporeexplosion: Difference between revisions

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m (css)
(this entity is available in every game, probably because it's simply gone unnoticed.)
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{{lang|Env sporeexplosion}}
{{lang|Env sporeexplosion}}
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]]
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]]
{{hl2 point|env_sporeexplosion}} A purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If you want something that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}.
{{base point|env_sporeexplosion}} It's purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If you want something that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. It's unknown why this is available in anything except Half-Life 2.
 
{{stray ent|{{css}}}}


{{code class|SporeExplosion|smoke_trail.cpp}}
{{code class|SporeExplosion|smoke_trail.cpp}}
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{{KV|Spawn Rate (as percentage) (spawnrate)|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}}
{{KV|Spawn Rate (as percentage) (spawnrate)|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}}
{{KV EnableDisable}}
{{KV EnableDisable}}
{{KV BaseEntity|base=1|css=1}}
{{KV BaseEntity|css=1}}


==Inputs==
==Inputs==
{{I EnableDisable}}
{{I EnableDisable}}
{{I BaseEntity|base=1|prel4d=1}}
{{I BaseEntity|prel4d=1}}


==Outputs==
==Outputs==
{{O BaseEntity}}
{{O BaseEntity|l4d=1}}
 
[[Category:Half-Life 2 Entities]]

Revision as of 08:57, 17 September 2018

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Example with Spawn Rate set to 40.

Template:Base point It's purely cosmetic bugbait spore effect. If you want something that antlions will react to, see npc_grenade_bugbait or ai_sound. It's unknown why this is available in anything except Half-Life 2.

C++ In code, it is represented by theSporeExplosionclass, defined in thesmoke_trail.cppfile.

Keyvalues

Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs