Item ammo pistol large: Difference between revisions
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[[ | {{lang|Item ammo pistol large}} | ||
{{hl2 point|item_ammo_pistol_large}} | [[File:Item_ammo_pistol.jpg|thumb|right|250px|Note the <code>item_ammo_pistol_large</code> looks exactly identical in-game to the <code>item_ammo_pistol</code> seen here.]] | ||
{{hl2 point|item_ammo_pistol_large}} It's a ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an {{ent|item_ammo_pistol}} would. | |||
The amount of ammo the box will contain depends on the current difficulty setting: | The amount of ammo the box will contain depends on the current difficulty setting: | ||
{{skill|120|100|60}} | |||
{{bug|When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works find in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | |||
{{bug|When placing the | |||
{{code class|CItem_LargeBoxSRounds|item_ammo.cpp}} | |||
{{KVIO ItemHL2}} |
Revision as of 03:35, 11 September 2018


Template:Hl2 point It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.
The amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 120
- Normal: 100
- Hard: 60
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.