Func tankrocket: Difference between revisions
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{{ | {{lang|Func tankrocket}} | ||
{{hl2 brush|func_tankrocket}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | |||
{{hl2 brush|func_tankrocket}} | |||
{{code class|CFuncTankRocket|func_tank.cpp}} | |||
{{ | ==Flags== | ||
{{Fl BaseTank}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Projectile speed (rocketspeed)|float|Speed the rocket will travel at.}} | |||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV | {{KV visiblebrush}} | ||
{{KV BaseEntity|base=1}} | |||
{{ | |||
== Inputs == | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush}} | |||
{{I BaseEntity|prel4d=1|base=1}} | |||
== Outputs == | ==Outputs== | ||
{{O BaseTank}} | {{O BaseTank}} | ||
{{O BaseEntity}} | |||
[[Category:Immobile NPCs]] |
Revision as of 01:37, 10 September 2018


Template:Hl2 brush It fires rockets (rpg_missile) in any direction. For a launcher that behaves more like a prop_vehicle_apc, see func_tankapcrocket.
Flags
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Keyvalues
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This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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