Func tankapcrocket: Difference between revisions
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Bug:The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this. [todo tested in ?]
Note:This entity is not regularly used by prop_vehicle_apc to fire rockets. See npc_apcdriver.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
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{{lang|Func tankapcrocket}} | {{lang|Func tankapcrocket}} | ||
{{hl2 brush|func_tankapcrocket}} It functions as an APC rocket turret. When fired the rockets ({{ent|apc_missile}}) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. For a version that can be fired in any direction, see {{ent|func_tankrocket}}. | {{hl2 brush|func_tankapcrocket}} It functions as an APC rocket turret. When fired, the rockets ({{ent|apc_missile}}) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. For a version that can be fired in any direction, see {{ent|func_tankrocket}}. | ||
{{bug|The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this.}} | {{bug|The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this.}} |
Revision as of 00:08, 10 September 2018


Template:Hl2 brush It functions as an APC rocket turret. When fired, the rockets (apc_missile) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. For a version that can be fired in any direction, see func_tankrocket.


Flags
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Keyvalues
- Burst shot count (burstcount) ([todo internal name (i)]) <integer>
- Number of missiles to shoot in a burst
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Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- DeathVolley
- Fire a burst of rockets (for when entity is being destroyed).
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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