Func tanklaser: Difference between revisions
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{{KV|env_laser Entity (laserentity)|target_destination|An {{ent|env_laser}}, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.}} | {{KV|env_laser Entity (laserentity)|target_destination|An {{ent|env_laser}}, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV visiblebrush}} | |||
{{KV BaseEntity|base=1}} | {{KV BaseEntity|base=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush}} | |||
{{I BaseEntity|prel4d=1|base=1}} | {{I BaseEntity|prel4d=1|base=1}} | ||
Revision as of 21:00, 9 September 2018


Template:Hl2 brush It functions as a laser turret. Does not function quite the same as other func_tank-based entities. Use func_tankpulselaser for controllable turrets.
Flags
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Keyvalues
- env_laser Entity (laserentity) ([todo internal name (i)]) <targetname>
- An env_laser, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.
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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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