Func tankairboatgun: Difference between revisions
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{{KV|Prop for gun (airboat_gun_model)|target_destination|Name of a {{ent|prop_dynamic}} to use as a model for the gun. Optional.}} | {{KV|Prop for gun (airboat_gun_model)|target_destination|Name of a {{ent|prop_dynamic}} to use as a model for the gun. Optional.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV visiblebrush}} | |||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush|portal2=1}} | |||
{{I BaseEntity|prel4d=1}} | {{I BaseEntity|prel4d=1}} | ||
Revision as of 20:51, 9 September 2018


Template:Base brush multi It functions as an HL2 airboat gun turret. For a gun on the actual prop_vehicle_airboat, use its Has Gun keyvalue or EnableGun
input.
Flags
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Keyvalues
- Prop for gun (airboat_gun_model) ([todo internal name (i)]) <targetname>
- Name of a prop_dynamic to use as a model for the gun. Optional.
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This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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