Env sporeexplosion: Difference between revisions
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[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{hl2 point|env_sporeexplosion}} A purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If you want something that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | {{hl2 point|env_sporeexplosion}} A purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If you want something that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | ||
{{stray ent|{{css}}}} | |||
{{code class|SporeExplosion|smoke_trail.cpp}} | {{code class|SporeExplosion|smoke_trail.cpp}} | ||
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{{KV|Spawn Rate (as percentage) (spawnrate)|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}} | {{KV|Spawn Rate (as percentage) (spawnrate)|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV BaseEntity|base=1}} | {{KV BaseEntity|base=1|css=1}} | ||
==Inputs== | ==Inputs== |
Revision as of 15:17, 8 September 2018


Template:Hl2 point A purely cosmetic bugbait spore effect. If you want something that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.