Info lighting: Difference between revisions
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(removed IO parts since this entity cannot receive IO. it also can't use vscript at all) |
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{{intent}} | {{intent}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV|Name|string|The [[targetname]] that other entities refer to this entity by.}} | ||
== External Links == | == External Links == |
Revision as of 12:37, 24 August 2018
Template:Base point It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also changes the cubemap origin, meaning the prop will show reflections from the closest cubemap to the info_lighting entity. For a prop_dynamic, use info_target.
Keyvalues
- Name ([todo internal name (i)]) <string>
- The targetname that other entities refer to this entity by.
External Links
.VMF that has a prop_static using 2 lights (on/off green/red using triggers)
http://www.mediafire.com/?c7200b7lq7bw49i http://gtamike.tsgk.com/two_lights_static_info_lighting.rar
Interlopers Topic
http://www.interlopers.net/forum/viewtopic.php?f=2&t=23112