Prop dynamic glow: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{DISPLAYTITLE:prop_dynamic_glow}} {{csgo point|prop_dynamic_glow}} ==Entity description== A prop that can be placed in hierarchy and can play animations. It can also be configu...")
 
m (removed {{DISPLAYTITLE}}, covered by the csgo point template)
Line 1: Line 1:
{{DISPLAYTITLE:prop_dynamic_glow}}
{{csgo point|prop_dynamic_glow}}
{{csgo point|prop_dynamic_glow}}



Revision as of 15:31, 1 August 2018

prop_dynamic_glow is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity description

A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage. Works exactly like a prop_dynamic, but it can optionally have a custom glow around it.

Keyvalues

Template:KV PropDynamicBase

Does the prop glow by default? ([todo internal name (i)]) <boolean>
Defines if the prop should glow by default.
Glow Color (R G B) ([todo internal name (i)]) <color255>
The color of the glow (if enabled).

Flags

Template:Fl PropDynamicBase

Inputs

Template:I PropDynamicBase

SetGlowEnabled <void>
Starts the glow.
SetGlowDisabled <void>
Stops the glow.
SetGlowColor <color255RedirectInput/color32>
Change the glow's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
GlowColorRedValue <floatRedirectInput/float>
Sets the glow red color channel's value (0 - 255).
GlowColorGreenValue <floatRedirectInput/float>
Sets the glow green color channel's value (0 - 255).
GlowColorBlueValue <floatRedirectInput/float>
Sets the glow blue color channel's value (0 - 255).

Outputs

Template:O PropDynamicBase