Item ammo smg1 large: Difference between revisions
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Bug:Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game. [todo tested in ?]
m (HL2 beta model prevents the ERROR and replacement model) |
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template) |
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Line 1: | Line 1: | ||
[[Image:item_ammo_smg1_large.jpg|thumb|200px|right|The item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity.]] | [[Image:item_ammo_smg1_large.jpg|thumb|200px|right|The item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity.]] | ||
{{hl2 point|item_ammo_smg1_large}} | {{hl2 point|item_ammo_smg1_large}} |
Revision as of 02:25, 1 August 2018
Entity description
A large box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- At the "Easy" (
skill 1
) setting the box will provide 225 rounds. - At the "Normal" (
skill 2
) setting the box will provide 225 rounds. - At the "Hard" (
skill 3
) setting the box will provide 135 rounds.

- If the original model is ported, the "ERROR" won't not be present as the entity will use the old Beta model.
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.